Creator: TurboZ || First Published: 11/10/2007 || Players: 2 || Size: 9x6
Categories: None
Rating: 4.00 in 6 ratings
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Comments:
TurboZ (11/10/2007 08:03pm):
I'm experiment with small maps here.

First of, FTA is a figment of your imagination. If you see a first turn advantage here,
please enlighten me. moving to far out will only leave yourself more exposed.

Moving on, the reason for mechs and helicopters is to negate the other wise unyielding
terrain. Too "keep you on your toes"

If you see a problem, please comment on it. but don't rate and ditch, that's weak.
sirfuxalot (11/10/2007 08:08pm):
OS can set up their defenses a little better, but it won't make a huge difference, and
there's no way to really counter anything like that on a map this small. The problem some
people on this site have with PDs are that they often end in stalemate because players are
too afraid to lose any units.
http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518
TurboZ (11/10/2007 08:20pm):
Ah... this is very true. if there were some rule that made it so being booted was the same
as losing, it'd certainly change how people'd play. i don't much see the point in playing
when you know you'll never win, the other team will just run out when their number's up.
but here, being the first to the bottle neck in no way insures your lead. In a race to a
base, (like in the thread example you gave) of course whoever starts off first whens.
(they have a "head start" in "a race"). but there's no racing going on here.
FunkyChunk (11/10/2007 08:59pm | Edited: 11/10/2007 09:01pm):
Here are some possibilities for you, you can decide which you think is more likely.

1: First turn advantage is a myth, all or almost all symmetrical maps are completely
balanced without an FTA counter. This entire website community is stupid, and you're the
only person who realizes that your maps deserve to be S-ranked. FTA is and always has
been an excuse for people who are afraid to lose to your 1337 skills. There is no
"racing" here, despite the fact its a small, pre-deployed map with centralized bases.

2: First turn advantage exists to some extent in every symmetrical map (that deals with
more than who runs out of fuel last), and is a legitimate issue you
have to think about when creating a map. Sometimes the amount which it "matters" is
exaggerated, but it does exist and it does matter.
FunkyChunk (11/10/2007 09:10pm):
Also, sorry for the rude comment, but I'm a jerk and you need to work on your stubborn
attitude, you jerk.
TurboZ (11/10/2007 09:42pm | Edited: 11/11/2007 04:29am):
Lol. no don't think your comment was rude, it made me smile. And of my apologies if i
offended you. point well made. But i mean specifically in This map, my hope is the mechs
will be able to offset what seems like an advantages position at the bottle neck. I was
actually trying to make a map without an FTA, that didn't require extra units or a biased
terrain through the use of "open ended" strategic maps. A map that offers more strategy
than* the confining mass production gargantuan maps cluttering this site. to future
commenters, please, explain how you'd see FTA interrupting gameplay on this map. And as
far as my skills are concerned, you just keep an eye on that number...

*edit
Tyrael (11/11/2007 12:17am):
I took a long look at this, trying to figure out how to move as OS to put pressure on BM, but
I'm not coming up with anything too unfair. I know there is some advantage because OS can
move first, but taking advantage of it here is pretty tough. However, it seems to be very
stalematey, as nobody wants to attack, lose the attacker to whatever counter is there, and
then lose their base. This map intrigues me very much... I don't like it, but now I'm
determined to find how to get my FTA, dammit!
TurboZ (11/11/2007 04:47am):
lol.
BadFurDay (11/11/2007 05:06am):
The reason why there is no FTA is because it's a stalemate. Whoever attacks first loses.
TurboZ (11/12/2007 01:19am):
Not true, i'm engaged in the map right now. the artillary make it so every one is
vulnerable, as do the mechs and helicopters.
BadFurDay (11/12/2007 03:27am):
All I see in your game is that your mechs can capture in the middle, but your opponent's
cant. Because you reached there first.
TurboZ (11/12/2007 04:18pm):
To what extent and purpose BFD? maybe with the bases removed, or all the cities removed
and just one base in the middle, still, you won't have much time there to do anything.
BM's got a tight little defense.
Nyvelion (08/13/2012 11:32am):
I vote for this one:
1: First turn advantage is a myth, all or almost all symmetrical maps are completely
balanced without an FTA counter. This entire website community is stupid, and you're the
only person who realizes that your maps deserve to be S-ranked. FTA is and always has
been an excuse for people who are afraid to lose to your 1337 skills. There is no
"racing" here, despite the fact its a small, pre-deployed map with centralized bases.



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