Creator: AzureDrag0n1 || First Published: 09/30/2005 || Players: 2 || Size: 20x20
Categories: None
Rating: 7.29 in 14 ratings
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Comments:
FFLink13 (09/30/2005 11:58am):
good but y has blue moon got an infantry?
Metalic_Dragon (09/30/2005 02:44pm):
To counter the first turn advantage... But with all of those pipes, the first turn
advantage is pretty much already negated.
Nahbien (10/16/2005 08:49pm):
Awesome map, tons of different ways it can play out.
Syzygy (12/21/2005 09:06am):
Only problem I see is that it's gonna take a really long time before you can save up for a
good pipe-breaking weapon. An artly could work I guess...
Commissar Yarrick (04/16/2006 06:46am):
Artillerys can destroy a pipe seam in two days and they're only 6000g.
Codym (04/16/2006 07:40pm):
3 days. Artillery do 45% damage to a pipe seam if they're at full HP.
Mark998 (05/22/2006 09:32pm):
Possibly 2 with Grit around.
Shaky_Alliance01 (05/27/2006 02:59pm):
remove. . . the. . . bm. . . infantry. . .

I said it slow so you can understand.
nahbien2 (07/10/2006 10:34am):
map... is... fine.. with. bm... infantry.
sirfuxalot (07/15/2006 05:03pm):
No, move it up one square because BM can capture a day before OS.
AzureDrag0n1 (07/31/2006 04:40pm):
Well I could move the infantry on to the HQ but I will not remove it. I usually play OS on
this map and after many games I have found that the BM infantry does not make much of a
difference or just enough to counter the first turn advantage of OS.

If I get some more people to say this then I will move back the infantry.
VIH (09/20/2006 08:56am):
grit ban? piperunner ban? anyone?
jhuni (09/22/2006 05:23pm):
so chokey
Nyvelion (04/27/2012 09:17am):
Might be better to break the seams with tanks and battle copters



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