Creator: bedelaar || First Published: 11/14/2007 || Players: 2 || Size: 40x40
Categories: None
Rating: 3.00 in 5 ratings
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Comments:
bedelaar (11/14/2007 12:15pm):
my second map
Shadow Star (11/14/2007 12:52pm):
GS HQ/BH infantry.
You only need at the absolute most (and without any exceptions) one Lab per country if
there are HQ's for each country. (and even then two labs for two countries is pushing it
unless they have a real important factor, like in this instance would have landers, if there
was one per side.)
the chokepoints are really bad.
There are a lot of Towers per side, more then one per country can lead to javier.
the only sea units that can get out are landers and Black Boats. (shoal lock)
the production to city count is really bad. (16 to 6.)
there aren't any reefs, mountains, roads, and the forests are all clumped.

it is suggested you read what Labs and Com towers do in the forums before releasing
another map.
bedelaar (11/14/2007 01:45pm):
kk i gonna chance it
blubajoo (11/14/2007 02:26pm):
I`m sorry, but this map is really bad...how wants to walk an enormeous way to one tower?!
the map is goodlooking but .... I don`t wanna play on this map...and also the long
pipelines...who wanna wait so long time?
JoeVector (11/14/2007 05:38pm):
Jade Sun wins. Also, as blubajoo said, the crooked pipes force the players to walk unnecessarily long distances to
get anywhere.
bedelaar (11/17/2007 06:51am | Edited: 11/19/2007 02:30pm):
you can destroy some pipes+you can fare over te water



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