Creator: methtownblue || First Published: 11/20/2007 || Players: 2 || Size: 39x39
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
funwes (11/20/2007 10:40pm):
All I can really say is too many production facilities. And that may be STA, because BM can have 1 inf+2 apcs while OS can only have one APC or 4 infantry. Either way, OS is screwed. Otherwise, nicely done |
|
SADFACE (11/20/2007 10:49pm | Edited: 11/20/2007 10:50pm):
I think the FTA counter might be overdoing it. Then again, I have no idea how to properly counter FTA on a map where each team starts with 4 bases and 5000 income. The sides of the map seem very blandish, maybe something else there besides roads would do nicely. I don't really think the two rows/columns/whatever of shoals are very necessary either. The map seems to have way too many bases and ports, although the ports aren't really that much of an issue, because no one sane will be spamming any sea units unless they have more funds then they do brains. Anyway, more to the point, way too many bases; even for a very large map such as this, a potential 15 bases per team is ridiculous. There's a complete lack of plains here, which really, really isn't a good thing. I'm not very sure about the only airports being on the middle 'island'. It requires a stealth ban be in place, which isn't "that" bad but I really like stealths. Also, the airports are 10 squares away from each other, which means that freshly built fighters can attack freshly built fighters. Also, I don't just plain don't like silos. Just my thoughts. |
|
SADFACE (11/21/2007 01:16am):
Ah, looks a lot better now. I still think you should take away at least 4 more neutral bases per side, and I still hate that silo in the middle, but it's okay. |
|
funwes (11/21/2007 04:33pm):
"Also, the airports are 10 squares away from each other, which means that freshly built fighters can attack freshly built fighters." Since when do fighters move 10 squares? |
|
Tyrael (11/21/2007 05:32pm):
They move nine, and can then attack other units 1 square away. 9 + 1 = 10. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites