Creator: Tyrael || First Published: 11/17/2007 || Players: 2 || Size: 18x18











































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Comments: |
Tyrael (11/17/2007 12:43am | Edited: 03/04/2008 06:27pm):
1v1 inspired by Peasant. Rate/comment please. --- Updated lots of times --- |
sirfuxalot (11/17/2007 12:52am):
You could've given it a bird name like The Chicken Has No Agenda, since a pheasant is a type of bird. It's interesting but this is the kind of thing that the map committee seems to really be frowning upon; if you're trying to get an A-rank, do something more creative. All that aside, good map, not quite Pheasant. 8/10 |
Tyrael (11/17/2007 01:05am | Edited: 02/28/2008 06:28pm):
Oh... I thought the original was Peasant (no h) :P |
Tyrael (11/17/2007 01:08am | Edited: 05/21/2008 02:15pm):
I just liked the general setup of P(h)easant but wanted to tweak it a little, wasn't sure how to do it, so I started my own from scratch. |
Garytop (11/17/2007 01:47am):
looks good an intresting map kinda looks like one out of the original series! |
DuelStriker (11/17/2007 08:25am | Edited: 11/17/2007 08:26am):
Tyrael (11/17/2007 01:08am): Not going for A-rank on this one. It's worth an A-Rank though! 10/10 BTW, this is my 56th favorited map. |
sirfuxalot (11/17/2007 02:14pm):
The whole idea behind Pheasant is how narrow and tense the base conflicts were, which is a lot harder to capture and balance on a larger map. |
Tyrael (11/17/2007 03:33pm):
^ It's not that much larger, 3x2 or something like that. DuelStriker (11/17/2007 08:25am): It's worth an A-Rank though! 10/10 I sure wouldn't mind an A-ranked map or two, IMHO I've made a few of them already. The name is staying. It will forever be a monument to my ignorance of the spelling of peasant (the poor kind, not the bird kind :P) Besides, maybe it'll confuse a few more people and I won't feel so alone. |
Giantkrow (11/19/2007 08:21pm):
To many bases for this size map, you have three cluttered near the HQ already, |
Tyrael (11/19/2007 09:53pm | Edited: 11/19/2007 10:28pm):
Editing the map now, tried quite a few configurations on my DS against myself and I'm happiest with this one so far. EDIT- Updated. Center has been revamped, the HQs are nearer to the center and there's bases there so hopefully it won't get ignored. Or over-focused on for that matter... Hmm... |
sirfuxalot (11/19/2007 11:57pm):
I don't think the central bases are needed, that turns the HQ bases into spammers. The middle rivers looks really bad, too. |
Giantkrow (11/20/2007 03:15pm):
Just rid of the central neutral bases completely. I would recommend ridding one airport per side as well. |
Tyrael (11/20/2007 05:35pm):
Moved HQs back, deleted the random rivers and forward bases, and took out an airport per side (forgot to turn the old airports into cities when I moved 'em last :P) But I feel the center will get mostly ignored now. Am I crazy? |
Taz (11/21/2007 05:38pm):
It needs a FTA counter; and I'm a bit worried about the neutral bases, which are really in the middle of the fight. The opening moves are going to be very important. It looks pretty good, though. |
DuelStriker (11/22/2007 09:10am):
You accidentally deleted the FTA counter? lol |
Tyrael (11/24/2007 11:05pm):
OMG I did delete the infantry when I moved the bases and forgot to put it back XD Fixed now. |
sulla (11/26/2007 02:45pm):
TOO MANY BASES. THIS PEICE OF TRASH GETS A 1 AND LUVS IT TOO!!! |
DuelStriker (11/26/2007 05:25pm):
^ lol |
SmackCakes (11/28/2007 02:39am):
I'm a little concerned about the bases being so central, but it looks fair. So it is approved for A-Rank. |
sulla (11/29/2007 07:53am):
*pukes* This map makes me feel ill |
Tyrael (11/30/2007 12:00am):
Stop flaming me and my maps an giving them 1s. |
nerd-boy (06/18/2008 05:10pm):
Hm... Each side can actually rather easily disrupt the other side's base capture if my math is correct. |
Tyrael (06/20/2008 06:04pm):
But equally and fairly, which is what the origional Pheasant Remix was trying to accomplish, but turned out badly because lol day 1 OS recon. Here the recon/APC can be answered effectively, fulfilling Pheasant's goals without the FTA. Yes, I have tested this version (with DS). |
lindsay40k (07/14/2008 02:54pm):
It seems like the Airports will get locked down very easily by Missiles. |
Dhomochevsky (07/22/2008 06:33pm):
Contested neutral bases ftw against noobs... less good against people who can play well O.o |
Tyrael (09/20/2008 01:29am):
Dhomo: If you're the better player you'll win regardless. Linds: Good catch. Lots of games right now though. |
funwes (09/21/2008 04:13pm):
It's just a rush for the neutral bases, forcing you to play a certain way in the opening, otherwise you'll lose one (or both) of the bases fairly quick and it can easily snowball from there. Is that the point of the map? |
rast2 (09/28/2008 02:26pm):
Well, that's what the point of the original was... dumb but there you go. |
Cassowary (05/10/2009 07:55pm):
I really don't like this map. |
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