Creator: ShomaSan || First Published: 11/20/2007 || Players: 2 || Size: 20x20









































Categories: None | ||
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Comments: |
ShomaSan (11/20/2007 01:59am):
This is my first map. Its named after the two armies in Battalion wars series. (You may end up seeing a few more of these.) I figured that all the action was going to be in the middle so I put a few cities across the river just in case you want your units to heal there or you wanna lead a secret assualt during FOW. (The forests are there to help you) The mountains are there for FOW purposes. Oh and beforehand, I'm sorry for any symmetrical problems. Enjoy. =) |
maq (11/20/2007 03:04am):
Not bad for a first map IMO. Only problems that I see are: 1. It's a little bit open in places, particularly along the left-right edges and to the right-centre of each country. 2. I would place the two bases out near the edges, or one base in the centre (for each country) and airports on the sides (but out of Fighter-range of each other). 3. It's a little bland with not many twists and turns, but so are some of my maps, you just learn how to jazz them up with practice. |
Princess Melon (11/20/2007 04:43am):
You need to move the infantry on one of the green bases. |
maq (11/20/2007 05:15am):
Yes, also make the captured cities neutral and put the GE on a base. |
funwes (11/20/2007 07:48am):
"1. It's a little bit open in places, particularly along the left-right edges and to the right-centre of each country. " Wait, what? Complain about open areas and complain about chokepoints? Make up your mind O_o |
Saltpeter (11/20/2007 10:08am):
Open areas and chokepoints are both bad. Youcould have a map with nothing but a gigantic plain,and then have a pipe with a single breakaway section bisecting it. Voila, both excessive openness and a bad chokepoint. |
Tyrael (11/20/2007 10:46am):
I think he got fooled by the clumps of plains in those places. Add some mountains/forests/cities over there. Preferably cities, there's too many bases for the funds. Since the winning strategy basically always involves making a unit on each base each turn, the game will turn into an infantry/tank/artillery spamfest. Add many more neutral cities and/or cut down a base per side. All that said, it's not a bad map, especially for your first one (and you even looked up FTA, THANK YOU for that). But as it stands, I'll give a 6/10 for now. |
ShomaSan (11/20/2007 11:26am):
Ok. I fixed FTA and added more cities. I moved the neutral bases closer to the east and west and I put more landscapes in that patch of plains. I also moved the starting bases up too see if that helps. |
DuelStriker (11/20/2007 03:23pm | Edited: 11/20/2007 03:24pm):
Looks good, I'm not so sure about the positioning of the neutral bases though. |
Tyrael (11/20/2007 04:58pm):
Looks much better, and the neutral bases seem OK to me. However, there is still a bit of FTA due to 5000 starting funds (the lower the better- make the two starting Cities neutral to fix), and I'm thinking it's still a bit base heavy- lots and lots of units for a 20x20. Perhaps widen the two starting bases and bring the two neutrals together in the center and make it one base to total three? |
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