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| Comments: |
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Diabl0658 (11/20/2007 03:49pm):
sturm would be pretty good on this map |
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Tyrael (11/20/2007 05:18pm):
- Three cities in a row is just generally bad - WAY too many forests inside the pipe box, add some plains/roads - OS still has FTA because they will be 2/3 ahead on production half the time, but only 1/3 behind the other half (Take out a starting base and make the starting city neutral and it'll be fine) - 4 bases a side is too many for this small of a map, take one or two out - Why is BM's base inside the pipe so far away from the frontline, but OS's is so close? And why is there a mountain partition there? - Not enough neutral property to fight over, especially with four (or even three) bases - The fighting area (top right) is too narrow and cramped, which can lead to stalemates - The 3x2 clump of plains in the middle looks ugly - Not symmetrical, so it's probably imbalanced Yes, I'm being picky. But the more you know what's wrong, the more you can make it right, right? ;) 2/10 |
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Alathon (11/20/2007 06:24pm):
Tyrael (11/20/2007 05:18pm): - Three cities in a row is just generally bad - WAY too many forests inside the pipe box, add some plains/roads - OS still has FTA because they will be 2/3 ahead on production half the time, but only 1/3 behind the other half (Take out a starting base and make the starting city neutral and it'll be fine) - 4 bases a side is too many for this small of a map, take one or two out - Why is BM's base inside the pipe so far away from the frontline, but OS's is so close? And why is there a mountain partition there? - Not enough neutral property to fight over, especially with four (or even three) bases - The fighting area (top right) is too narrow and cramped, which can lead to stalemates - The 3x2 clump of plains in the middle looks ugly - Not symmetrical, so it's probably imbalanced Yes, I'm being picky. But the more you know what's wrong, the more you can make it right, right? ;) 2/10 I agree with everything you said except for that just because it isn't symetriclal it isn't balanced. I'll admit that it is harder to make a balanced nonsymetriclal map then a balanced symetriclal map but that is it. Symetry doesn't mean balance. Nonsymetry doesn't mean unbalanced. |
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DuelStriker (11/20/2007 07:38pm):
I also agree with Tyrael, and I also disagree with the 'NOT SYMETRICKAL NOT BALANCED OMG' thing. |
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karamana (11/21/2007 12:58pm):
ok changed |
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ALFONZO (11/21/2007 03:37pm | Edited: 11/25/2007 12:17pm):
6/10 |
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