Creator: karamana || First Published: 11/20/2007 || Players: 2 || Size: 15x15
Categories: None
Rating: 4.00 in 4 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Diabl0658 (11/20/2007 03:49pm):
sturm would be pretty good on this map
Tyrael (11/20/2007 05:18pm):
- Three cities in a row is just generally bad
- WAY too many forests inside the pipe box, add some plains/roads
- OS still has FTA because they will be 2/3 ahead on production half the time, but only 1/3
behind the other half (Take out a starting base and make the starting city neutral and it'll be
fine)
- 4 bases a side is too many for this small of a map, take one or two out
- Why is BM's base inside the pipe so far away from the frontline, but OS's is so close? And
why is there a mountain partition there?
- Not enough neutral property to fight over, especially with four (or even three) bases
- The fighting area (top right) is too narrow and cramped, which can lead to stalemates
- The 3x2 clump of plains in the middle looks ugly
- Not symmetrical, so it's probably imbalanced

Yes, I'm being picky. But the more you know what's wrong, the more you can make it right,
right? ;) 2/10
Alathon (11/20/2007 06:24pm):
Tyrael (11/20/2007 05:18pm):
- Three cities in a row is just generally bad
- WAY too many forests inside the pipe box, add some plains/roads
- OS still has FTA because they will be 2/3 ahead on production half the time, but only 1/3
behind the other half (Take out a starting base and make the starting city neutral and it'll be
fine)
- 4 bases a side is too many for this small of a map, take one or two out
- Why is BM's base inside the pipe so far away from the frontline, but OS's is so close? And
why is there a mountain partition there?
- Not enough neutral property to fight over, especially with four (or even three) bases
- The fighting area (top right) is too narrow and cramped, which can lead to stalemates
- The 3x2 clump of plains in the middle looks ugly
- Not symmetrical, so it's probably imbalanced

Yes, I'm being picky. But the more you know what's wrong, the more you can make it right,
right? ;) 2/10


I agree with everything you said except for that just because it isn't symetriclal it isn't
balanced. I'll admit that it is harder to make a balanced nonsymetriclal map then a balanced
symetriclal map but that is it. Symetry doesn't mean balance. Nonsymetry doesn't mean
unbalanced.
DuelStriker (11/20/2007 07:38pm):
I also agree with Tyrael, and I also disagree with the 'NOT SYMETRICKAL NOT BALANCED
OMG' thing.
karamana (11/21/2007 12:58pm):
ok changed
ALFONZO (11/21/2007 03:37pm | Edited: 11/25/2007 12:17pm):
6/10



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.