Creator: BadFurDay || First Published: 11/22/2007 || Players: 6 || Size: 35x27
Categories: C-Rank, Standard, Team Play
Rating: 8.68 in 19 ratings
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Comments:
BadFurDay (11/22/2007 04:11am):
Couldn't think of any better name than the seven deadly seams. So I reused it. HAH, LAME
PUN, TWICE IN YOUR FACE! WHO'S YOUR GOD NOW?!
BTW, it's not totally symmetrical in places. I know that. It's quite choked in places. I
know that too. It's on purpose.

Anyway, this game can be played in two different ways and is probably FTA countered enough
for both:
- 3 vs 3 as top vs bottom
- Free for all

In case of a free for all, black hole and grey sky are in a very precarious position,
being sandwiched between two other players from the beginning. This is why they are the
only ones that have access to a port - said ports being SHOAL LOCKED ON PURPOSE, they're
only there to create landers and run some surprise assaults or capture a few extra cities,
aswell as a bonus lab each in case their original base gets overrun too quickly.

Labs instead of HQs are to allow players to "move to another HQ" in case they lose their
main base. There are 1 lab per player + two extra labs in the middle.

Best played in fog of war. Ban the broken five, whoever else you might want to ban, and
ban piperunners too for good measure, aswell as battleships in case someone would want to
use the ports as a long-range artillery.
FunkyChunk (11/22/2007 04:29am):
I think you just listed all the issues in your own map... It isn't perfectly symmetrical
and it's very chokepointy in parts and the ports are shoal-locked.

Well okay, those things aren't necessarily bad, but I don't like them.
DuelStriker (11/22/2007 07:54am):
1/10 because I looked and this maps is perfectly symmetrical.
BadFurDay (11/22/2007 07:59am):
It's not even symmetrical :(
DuelStriker (11/22/2007 08:23am | Edited: 11/22/2007 08:24am):
I don't see a symmetry mistake though. HAX

And if you're talking about the 3rd PD GS infantry, then UNITS DON'T COUNT.
funwes (11/22/2007 09:45am):
It's not symmetrical, DS...xD
DuelStriker (11/22/2007 09:58am):
Where is it not symmetrical then?

...
BadFurDay (11/22/2007 10:03am):
The center, middle-left, and middle-right parts are twisted in a way that defies axial
symmetry. But yeah, otherwise, it looks symmetrical-ish, and the whole top and bottom of
the map are symmetrical.
DuelStriker (11/22/2007 10:05am):
Oh >__>

BadFurDay (11/22/2007 10:22am):
I HOPE YOU FEEL STUPID NOW
IF YOU DON'T, THEN SOMEONE IS TYPING AT YOU IN CAPS, WHICH SHOULD SPAWN SAID FEELING
REGARDLESS OF HOW YOU FEEL NOW
DuelStriker (11/22/2007 10:35am):
NO, I DON'T FEEL STUPID TOO BAD I FEEL ANGRY SO I AM TYPING IN ALL CAPS BECAUSE
IT MAEKS ME SEEM KEWL
Darth Hawke (12/02/2007 08:59pm):
It would've been funnier if BadFurDay typed in 1337...
BadFurDay (12/03/2007 05:02am):
N0 17 W0U1D H4V3 B33N 73RR1B1Y 14M3

1337 W45 FUN 10 Y43R5 4G0
The Shifting Shadows (12/15/2007 04:26pm):
My rate: 10/10 - 10/10 in 6 rates O_o
DuelStriker (12/18/2007 05:08pm):
Someone killed it's 10 streak :(
BadFurDay (12/18/2007 06:21pm):
... and killed it with a 1/10, how is this worth 1? Explanation please?
Milka (12/19/2007 09:09am):
1337 sucks X_X
I put it a 10 to compensate for this damned 1 X_X
By the way i like the map ^^

LE LUNDI AU SOLEIIIIL !
cstrife007 (12/19/2007 01:31pm):
7/10

I see way to much potential for a neotank war >.< The cities are to spread out, making it harder for people to
protect their locations with and army of neotanks, so the tanks be spread out will mean all out neotank war.....
BadFurDay (12/19/2007 02:00pm | Edited: 12/19/2007 02:12pm):
Neotanks require more space, given the funds and the terrain rockets and artillery spam
would totally overpower any attempt at making neotanks, that's what I fear more anyway :p

Though the late game stages will indeed end in neotank wars with all those funds once a
few players are eventually eliminated

EDIT: An example of what I meant right there:
http://awbw.amarriner.com/replay.php?games_id=69209&ndx=66

Xephogas (12/19/2007 06:05pm):
8.88 in 8 ratings, lol
BadFurDay (12/20/2007 03:07pm | Edited: 12/20/2007 03:07pm):
Meh... that makes it two 1/10s without an explanation now.

How mature.

snowlico (11/10/2008 02:26am):
The map is symmetrical. It has turn symmetry. Cause if you turn it so that the top is at the
bottom then it would be exactly the same as it is now.

By the way I like the map.
Lexyvil (09/01/2021 02:22am):
Amazing map~ Sadly I mistook the two black coloured armies and had my teammate be at the far top while us two were at the
bottom. But love the design! 9/10.
Jobsti1234 (10/11/2021 07:12am):
I really enjoy this map and have played lots of matches on it now. What I wanna know is how you make corner Shoal tiles since
I can't find them in the map editor while creating a new map.



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