Creator: DuelStriker2 || First Published: 11/21/2007 || Players: 2 || Size: 18x14
| Categories: B-Rank, Hall of Fame, Live Play, RBC Playable, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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DuelStriker2 (11/21/2007 08:27pm):
wtf shoal lake in center |
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funwes (11/21/2007 08:29pm):
wtf rivers |
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amthc356 (11/21/2007 09:37pm):
wtf bad comments |
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Tyrael (11/21/2007 11:29pm):
wtf wtf |
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FunkyChunk (11/22/2007 03:22am):
I've never seen a map before that used a property as a bridge over a river... Creative, I guess. I'm not sure I like the "rush to the neutral bases" aspect of this map, though. Maybe it's just their position, it's going to be hectic to try and capture a comm tower. |
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DuelStriker (11/22/2007 08:27am):
I can move thme if you tell me where. |
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Tyrael (12/19/2007 05:57pm):
I think a tough fight over a tower would be a good thing. |
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Taz (04/07/2008 03:42am):
I played a league game on this map and it's a pretty good map, with different fighting paces (and styles) in the middle and in the corners. |
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rast2 (05/23/2008 10:46am):
fyi sturm is busted on this map because he can get factory faster |
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Harti1990 (05/28/2008 04:29pm):
o rly |
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DuelStriker (05/29/2008 05:19pm):
rast2 (05/23/2008 10:46am): fyi sturm is busted on this map because he can get factory faster Here's a hint: BAN STURM. Duh |
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rast2 (06/04/2008 11:15am):
Good point, DS. That's probably why this map isn't in the four leagues that allow Sturm as a CO, but is in the other three leagues. |
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Kruegster (01/15/2009 10:08pm):
The com towers seem a bit too contestable. If the match is in a stalemate then I foresee a lot of fighting around the com towers, and if one player gets both com towers then the other player will have almost no chance of making a come-back. I think cities in the corners would be better. |
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Falconewing (07/01/2009 09:16pm):
pipe seams for towers! |
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DuelStriker (07/03/2009 10:59am):
I haven't seen any problems with the towers, or stalemates for that matter, on this map. The fight for the comm towers is fun. Also, if you capture both towers, you've most likely won anyway, so it's not a problem. |
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blanci1 (12/17/2010 07:32pm | Edited: 04/01/2011 12:41am):
kruegster has a point.. but it is still an interesting battle, and its posible that an overcommitment in the corner could be costly elswhere. I think by "stalemate" kruegster meant a "balanced fight" .. .. a lot of "choke points" does not necesarily stay choked for long with adventurous play.... which is what makes this likely a pretty interesting and fun map ! The roads work well here making recon/rocket more useful than normal. |
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walkerboh01 (09/13/2021 04:15pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2007 - 2010). |
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Relyks Gaming (05/09/2023 02:19am):
7/10 Rating: I played a FOG match with my brother and lost... but it was fun. I tried rushing the com-towers to try and get both, but that didn't work out - but I played some bad engagements in the center too. Overall the use of artillery in FOG was well- played and terrain works nicely. Can't sing too much praise, but can't say it was a bad map. |
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Counterstyle (05/11/2023 02:56pm):
With some CO bans the map its supergood, its also a small map with diferent openings and playstyles, always intense. 10/10 |
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