Creator: nerd-boy || First Published: 11/21/2007 || Players: 2 || Size: 24x24
Categories: B-Rank, Standard, Teleport Tile
Rating: 7.44 in 9 ratings
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Comments:
nerd-boy (11/21/2007 08:45pm | Edited: 11/21/2007 09:19pm):
Okay, now the map is done.

Now then. This is my first map with Black 0MP tiles, so there may be very large balance
issues. However, since I have never used Black 0MP tiles, I don't know for sure. But
that's not to say I didn't try and make it interesting regardless.

Bans: CGHKS and Sturm. Sturm is a must here, otherwise his super infantry/recons will be
deadly.

Now if you guys could edit your comments to something more productive?
Tyrael (11/21/2007 08:47pm | Edited: 11/21/2007 11:19pm):
Deleted
JoeVector (11/21/2007 08:48pm | Edited: 11/21/2007 09:48pm):
Seriousa time, yessireeee.

Well, I feel that an early Sami infantry spam would ensure an easy victory. Apart from that, the map looks pretty
nice and the only thing that bothers me is how the river goes into water.
DuelStriker2 (11/21/2007 08:49pm | Edited: 11/21/2007 09:26pm):
What's the point of the black squares in the center lake?
Tyrael (11/21/2007 08:51pm | Edited: 11/21/2007 11:19pm):
Deleted
Tyrael (11/21/2007 08:52pm | Edited: 11/21/2007 11:19pm):
Deleted
nerd-boy (11/21/2007 08:54pm | Edited: 11/22/2007 09:39pm):
"DuelStriker2 (11/21/2007 08:49pm):
What's the point of the black squares in the center lake?"

The point is to add a different front than the side two from where reenforcements can
enter from slightly farther away.
nerd-boy (03/21/2008 07:49am):
Resorting to internet insults?

How sad.
nerd-boy (03/24/2008 02:08pm):
Say what?
themapmaker (06/23/2008 04:31pm):
Some of the black tiles are kinda useless and the roads seem to lead to nowhere in some
places, which kinda bothers me. 8/10
Falconewing (06/23/2009 11:39am):
ugly black tiles
Headphone (10/16/2011 09:15pm):
Its cool how black tiles can shorten supply lines why providing cover for indirects at the same
time.



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