Creator: blanci1 || First Published: 12/19/2007 || Players: 2 || Size: 20x20
| Categories: None | ||
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| Comments: |
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BadFurDay (12/19/2007 06:30pm):
Riverboats ahoy! |
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DuelStriker (12/19/2007 06:39pm):
lol, also chokepoints ahoy! |
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funwes (12/19/2007 07:29pm):
secret username in title ahoy! |
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DuelStriker (12/19/2007 07:32pm):
OMG FUNWES IS RIGHT. |
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blanci1 (12/19/2007 07:36pm):
A semi-natural environment perhaps in Canada, with a simple but critical choice of attack channels each with their own advantages and disadvantages: road (dangerous bridge, liable to blockage), water (expensive), mountains (mechs can pass quickly here), forest (tanks slow) , desert (long route). The sparcity of central cities means theres little need for an initial dash to the centre. Longer term strategy is the idea. |
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blanci1 (12/19/2007 08:15pm):
oh thats hardly secret! hopefully im gonna make him giddy playin here! also a play on words..whats the north american name of that wooden platform that sticks out into the lakes on the films? something like a giddy?? |
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funwes (12/19/2007 08:54pm):
"whats the north american name of that wooden platform that sticks out into the lakes on the films? something like a giddy?? " A dock..? >_> And yes, DS, I'm right. I'm almost always right. |
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DuelStriker (12/19/2007 08:56pm):
No you're not. PARADOX |
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sulla (12/20/2007 11:05am):
blacni is new. He will need help designing maps. So give him some advice to help him. This is very good for a first try. I think the road bridge needs more citys in it, too make it worth fighting over. |
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blanci1 (12/23/2007 05:10pm):
ah its a jetty ! |
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blanci1 (02/03/2008 07:00pm):
To speed up the start, and limit spamming, i ve changed a few extra cities near the HQs from neutral to controlled, and provided half of a days income..a mech...to the 2nd player as a balance. In both games so far on this map the bridge was used with no playability problem. |
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xaviore (02/17/2008 07:18am):
jeje |
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blanci1 (03/20/2008 04:28am):
WARNING NOT FOR NEWBIES. this map takes a while to get going, requiring some patient building up of various task forces and planning. It is not simply spam and blast. It may be that due to distance of supply it will be quite hard or just slow to force a win on this kind of map even against a somewhat less experienced player. However i believe this is a more realistic map and thats just how war is.. it wasnt easy to take jerusalem. Anyway there should be plenty of action after about ten moves or so. Things can be speeded up more with starting funds. In theory the 2nd player should need half a pay-day FTA counter (which on AWBW cant be given as funds, but it can be implemented as extra units.. but that would have to be set beforehand by map edit) . In practice i believe it wont be a big deal, you could just let the less experienced player go first. (EG using the number of games played at AWBW to measure this ). Another important point here which is often missed by FTA obsessionists is the following. A first turn advantage of whatever kind must usually be converted into a spatial plus (unless the opponents HQ or bases are super-near). If the centre has few cities or bases then this advantage counts for little. All that happens is the point of first contact or battle-front is moved slightly toward the 2nd player .. where this is a dynamic equilibrium due to supply. With varied terrain there is every chance that any FTA is washed out and other factors of strategic-choice are more important. So theres no need to worry too much. |
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sulla (02/18/2011 12:09pm):
Hey blanci!!!! |
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blanci1 (02/10/2015 09:32pm):
I guess this could be quite a bit wider and symmetrised with the neutral ports moved onto bridge t allow more boat flow and put HQ somewhere more forward for CO to observe and for possibility of capture. Also without start preowned cities and with a usual FTA infantry counter it would be a more standard type map but retaining the idea of involving air land and sea and bridge crossing. Perhaps more front line cities mightbe nice, though this may encourage inf rush rather than building a combined task force before advancing? |
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