Creator: Leito || First Published: 11/26/2007 || Players: 2 || Size: 30x10
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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BadFurDay (11/26/2007 07:07am):
Give poor GE a first turn advantage counter Also, those two airports in the middle are bad. Production facilities in the middle are already a bad thing, and production facilities within attacking range of eachother aswell, but both of them at once is horrible and pointless. Apart from that, nice map. But the FTA issue really ruins the game for GE, as OS is going to easily capture both airports first... |
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funwes (11/26/2007 07:29am):
There's not enough funding for a naval battle unless you just wanted black boats and landers to be made |
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Tyrael (11/26/2007 01:48pm):
http://www.amarriner.com/awbw_forum/viewtopic.php?t=9187 Copy paste that into your browser, it's an excellent mapmaking guide. |
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DuelStriker (11/26/2007 03:46pm):
I don't think those shoals are too quiet. |
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Leito (11/27/2007 05:51am | Edited: 11/27/2007 05:52am):
Thanks for all the criticism. I've taken everything into account, (switched the airports and missile silos; GE now has an infantry anti-FTA; and 2 additional buildings, although I still think in the case of lower insufficient funds you should just up the FPT XP) and Tyrael, I'll be checking out that guide as soon as I finish my homework... >> Again, thanks. Feel free to bash all my future maps, since it makes for good lessons learned. |
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