Creator: Leito || First Published: 11/26/2007 || Players: 2 || Size: 30x10
Categories: None
Rating: 3.00 in 1 rating
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Comments:
BadFurDay (11/26/2007 07:07am):
Give poor GE a first turn advantage counter

Also, those two airports in the middle are bad. Production facilities in the middle are
already a bad thing, and production facilities within attacking range of eachother aswell,
but both of them at once is horrible and pointless.

Apart from that, nice map. But the FTA issue really ruins the game for GE, as OS is going
to easily capture both airports first...
funwes (11/26/2007 07:29am):
There's not enough funding for a naval battle unless you just wanted black boats and
landers to be made
Tyrael (11/26/2007 01:48pm):
http://www.amarriner.com/awbw_forum/viewtopic.php?t=9187
Copy paste that into your browser, it's an excellent mapmaking guide.
DuelStriker (11/26/2007 03:46pm):
I don't think those shoals are too quiet.
Leito (11/27/2007 05:51am | Edited: 11/27/2007 05:52am):
Thanks for all the criticism. I've taken everything into account, (switched the airports
and missile silos; GE now has an infantry anti-FTA; and 2 additional buildings, although I
still think in the case of lower insufficient funds you should just up the FPT XP) and
Tyrael, I'll be
checking out that guide as soon as I finish my homework... >>

Again, thanks. Feel free to bash all my future maps, since it makes for good lessons learned.



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