Creator: BadFurDay || First Published: 11/26/2007 || Players: 5 || Size: 35x55











































































































































































































































































































































































































































































































































































































































































































Categories: Toy-Box | ||
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Comments: |
BadFurDay (11/26/2007 10:42am):
An attempt at improving one of my maps http://awbw.amarriner.com/prevmaps.php?maps_id=30655 CO bans: Everyone should have the same CO. Suggested = banning everyone except Adder Unit bans: Ban all sea units except subs (in case a player deletes a wall then wants to build a sub back to block it again) Fog of war should be on Now for the explanation... All players except orange star start with a predeployed force on the top of the screen. Their goal is to reach the bottom of the screen, so that they can capture other player's HQ and therefore win. Orange star starts with a predeployed force aswell, and its goal is to destroy other players before they can reach the bottom of the map, simply enough. The area to the right is a "bonus area". Players can try to reach a missile silo, that they can either lauch against one of their opponents to try and slow them down, either launch against some of OS's units to thin them a bit and reach the HQs faster. The transports on top of the HQ have been added because isuck pointed out that if a player deleted its last row of subs or got booted from the game, OS itself could go for the HQs and win the game. The units between the sub walls are reinforcements. Use them as you will. As a fair FTA counter is damn hard to give on predeployed maps, I gave GE an extra infantry, YC two extra infantries, and GS three extra infantries. It's not a perfect counter, but it should fit. HANDY TIPS: - Be sure to keep at least one infantry alive until the end. Same goes with an APC, in order to resplenish the ammo (and possibly fuel) of your units. - It's not a problem if you don't manage to beat OS on the right of the screen to reach the silo, it's optional. If you want to go for it, make sure your infantry and your lander stay alive. - If OS attempts to go right next to your subs to block your way, remember that you can delete your subs to open up some space - If OS attempts to block the upper row of shoals on the right area of the screen, you can put your artilleries in the middle island and get rid of those units from there - You might consider sparing the silo for when you reach OS's neotank |
BadFurDay (11/26/2007 10:43am | Edited: 11/26/2007 10:43am):
In after massive textwall. |
DuelStriker (11/26/2007 03:49pm):
TEXTWALL/10 |
Tyrael (11/26/2007 05:09pm):
WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 WALLOFTEXT/10 |
Darth Hawke (11/26/2007 06:45pm):
I am deeply impressed. If one player gets booted, your screwed. But then, of course, players can delete the subs and make Battleships, easily winning. But what if the subs and landers are banned? Then it becomes a real challenge. :) Plus, FoW would really work great here. Oh yeah, Kindle should be banned. Her CO Power will become a big pain if she's OS. Really great job. 10/10! |
BadFurDay (11/26/2007 06:54pm):
How are you screwed if a player gets booted? :p Battleships are meant to be banned anyway. And I do indeed suggest Kindle as a ban, as I suggest banning everyone except Adder. And I also do suggest FoW. Read my original post lol |
FunkyChunk (11/26/2007 09:32pm):
I like the idea of the bonus areas, but I think that a comm tower might work better than a silo. Your call though. Also, in the bonus areas, OS is totally screwed if their subs run out of fuel. Also, I might make my own "race to the right" map based off of this concept. |
BadFurDay (11/27/2007 02:07am):
Bah, if it runs out of fuel, then you've waited quite a while, and the silo's not as efficient as it could have been anymore. Dunno about a com tower, 110% offense won't change much in those battles, but a silo can really turn the tide of the battle if you use it to cripple an opponent (and possibly cause his defeat that way) |
Garytop (11/27/2007 02:08am):
Green Earth and Yellow Comet are short some guys in the top forces and Grey Sky are one extra |
BadFurDay (11/27/2007 02:45am):
@Garytop: It's on purpose, GE gets one extra inf, YC two extra infs, and GS three extra infs to compensate the first turn advantage of whoever plays first |
Dr.Mario (11/27/2007 01:16pm):
FTA counter is not needed on this map. The extra troops would not counter anything because all of the players are competing against OS. One nation moving ahead of another wouldn't hurt OS any more then the person moving last. Finally, I doubt a few more infantries will allow any nation to reach their HQ any faster. |
BadFurDay (11/27/2007 01:26pm):
One nation moving faster means that it can get to the HQs faster and eliminate other rival nations faster, it does matter :p And yeah, those infantries are indeed a very weak FTA counter, couldn't think of anything better though :/ |
Sir_Mark (11/29/2007 06:27pm | Edited: 11/29/2007 06:27pm):
When I was playing your map,I noticed that Blue Moon and Green Earth lacks 2 spaces to move. (WARNING! GAME ALERT!) I moved my Medium tank using the shoal to gain an extra space. You should add the extra shoals for movement purposes,since you can move though your own units. I am still playing the map,so I'll add on suggestions if I see them. Edit: Pity the noob(s) that get rid of the Orange Star HQ first... |
BadFurDay (11/30/2007 05:44am | Edited: 11/30/2007 08:01pm):
Actually well spotted, I originally added the shoals to the other countries just to give them a FTA counter, but it'll be better to give all countries those extra shoals. I'll edit it as soon as all games are over. EDIT: I also failed the reefs of the bottom right area, they are not the same as the other 3 areas. One more thing I'll have to fix. |
Mechalviathan (12/03/2007 10:27am):
Yeah, I'm playing now and those repositioned reefs give a much bigger advantage over GS down there than the other ones. |
isuck (12/06/2007 12:51am):
10/10. Nice work again. Quick question, what if you simply let the subs be on regular terrain? Does it still use fuel? And even if it does, you can put a row of subs surrounding both sides in a row of APCs. |
BadFurDay (12/06/2007 03:30am):
Subs on regular terrain use fuel every turn, so yeah, I'd have to use APCs, which would make for a rather complex design. Since the ports also allow them to be repaired in case OS attacks them, I'll stick to that :p |
Mechalviathan (12/06/2007 10:40am):
The subs in ports are fine so long as you remember to ban any naval units so that they can't balete then battleship. |
BadFurDay (12/07/2007 03:06am):
Or transports so that OS can't simply go for the HQs once a player quits ;) |
Joly (12/18/2007 03:41pm | Edited: 12/18/2007 03:42pm):
Me thinks there is a mistake. ;) Neotank and tank are wrong way round in the car park in the Green Earth column. Will give an 8 anyway. |
BadFurDay (12/18/2007 06:24pm):
Not even a mistake, twas intended, it's the same way in the GS place :p |
omnomnom (06/26/2012 10:15pm):
Am I the only one who sees this constantly ending in a draw (Assuming the person playing Orange Star isn't completely new to the game)? Also, the fta counter is completely counterproductive making it much more favorable to be grey sky. I would delete one or more of the four mountains at the bottom that way the four racing nations can utilize any units they have saved (this would lower the later turn advantages too). |
Wolf Pack (05/05/2013 05:54pm):
make allies with OS, delete the 2 subs and landers at the very bottom of the map and let OS make blackboats to travel to the other players HQ and capture them all, set draw, yay victory XD |
pen (08/09/2014 08:49pm):
Excellent map! 10/10 |
kthulu (10/18/2014 04:08pm):
In BM's lane, OS has an extra recon in the area after the first sub wall |
the-deadly-shadow (10/18/2014 06:11pm):
I think OS should have a chance to win if they stop the others. I would suggest a long path of mountains with an OS infantery at one end and the HQ of the others at one end, so the others lose if they are too late to reach the OS HQ. |
PWNHAMMER247 (04/11/2018 07:42pm):
Someone start a game of this. Please. |
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