Creator: BASEBALLFURIES || First Published: 11/27/2007 || Players: 10 || Size: 5x5
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
BadFurDay (11/27/2007 10:24am):
First turn advantage anyone? |
|
BASEBALLFURIES (11/27/2007 10:58am | Edited: 11/27/2007 10:59am):
fta is somewhat solved by placing the countries that move first in the middle, where they have a higher chance of getting hit. i think it also solves if they tried to take another silo besides the one they are next to, that country can grab theirs. if played right, if everybody wanted to use a silo on the first turn, there should be one available unless i made a mistake somewhere (at least thats what i'm going for). sturm is a ban since he can grab a silo on the other side of the map. just because theres an fta though, it doesnt mean the map is automatically a 1. its not like fta solved = 9, and something else = 1. if there something else wrong that i dont see, tell me |
|
Tyrael (11/27/2007 11:03am):
Maybe the concept of everybody launches a silo and then uses their one 1hp infantry to kill the other 1hp infantry before dying to another 1hp infantry is a little bit unfun? Then again, 5v5 maps are impossible to do anything interesting, fun, or balanced with, so it's not your fault. Maybe a little your fault for trying :P |
|
BASEBALLFURIES (11/27/2007 11:05am):
thats why the map is called havoc and destruction |
|
DuelStriker (11/27/2007 07:08pm):
Fail/10 |
|
Nyvelion (10/17/2012 06:18am):
WIN/10 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites