Creator: danuese || First Published: 11/27/2007 || Players: 2 || Size: 24x24
Categories: None
Rating: 6.50 in 2 ratings
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Comments:
danuese (11/27/2007 11:58am):
I guess this should be interesting to play:

You need to win on the outer circle so you have enough funds to rule the inner circle.
Tyrael (11/27/2007 08:57pm):
This map makes recons and rockets sad ;( Needs some roads, a few more neutral
properties in the center and by the frontlines, two less bases per side, and the outsides
need to be de-choked quite a bit. 6/10 as is.
danuese (11/28/2007 12:19pm):
You're right, I forgot the roads, just added them.

I also took 1 neutral base per side out and there are more neutral properties now.
SIMΩMEGA (03/20/2024 04:04pm):
Id move that FTA counter to the first top Blue base, or the other one, both works tbh, cuz of the property chaining, meaning that
P1 i predict should have a higher winrate on average than P2, so lets have a look at the stats, aaand lmao its only got 1 game
where P2 actually wins, lol 😂, well but still, i think that mathematically speaking, P2 should still be at a very slight
disadvantage, even if only slight, but also, due to how much income there is in the first few turns, i doubt that that Infantry
Counter would even be remotely enough as an FTA counter tbh.



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