Creator: Sir_Mark || First Published: 11/27/2007 || Players: 4 || Size: 30x30
Categories: None
Rating: 7.50 in 2 ratings
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Comments:
Sir_Mark (11/27/2007 09:52pm | Edited: 11/30/2007 07:55pm):
A map that has a bunch of Labs so you can keep in-game! Piperunners are there to prevent
rushing,and GS Mechs are there to prevent Mechs/Inf spawn. Each lab has it's own little
base,and the powerful ones are the ones you start off with and the one in the middle. Be
sure to expand though,or you will be swarmed by enemy forces. The main reason I called
it ''Rally Around the Lab'' is becuase I sota players will probably gather their forces around
the Labs to keep themselves safe. Now for the bans and recomended map rules:

CO Bans: Sturm,Normal 5 (but you can leave Sensei),Kindle
Possible CO Ban: Sami
Suggested Rules: Fog of War
Alternative Map: Rally Around the Lab! (Alt) (No Ghost Units)

I am trying to put some effort into these maps...most of mine aren't that good (I'm still new
here you know!)
Scebboaliwiw (11/27/2007 11:53pm):
Why are there ghost units on the cities?
BadFurDay (11/28/2007 05:51am):
To prevent Sensei's SCOP from being over abusive I guess
Tyrael (11/28/2007 10:08am):
Lol, there's a ghost on the NW base instead of the city. Poor OS.
Way too many forests touching each other. Even with FOW, tanks that move three spaces
a turn are annoying.
The mountains cause too much of a choke in areas where fighting will happen (N,S,E,W
poles and the center) I'd take out the four that kinda point toward the center at the poles (not
the 2 by the labs, but those can me re/moved as well) and all of them in the center.
There's also too much three-star defensive terrain at the poles. Mix it up a little- variety is
the spice of life.
There is FTA. Yes, it's not THAT big of a deal, but people can and will complain. Besides, it
doesn't cost you anything to fix it, and it makes the map more balanced. What's not to love?
On this map, you need to switch the positions of BM and GE, then give YC and GE an extra
infantry each right next to one of their other two. (First two teams are diagonal from each
other, second two teams are diagonal and get infantry in 4-way FFA) Or, if it's a team
game, turn order fixes FTA (as long as OS is with YC, so turn order is ABBA).
I love the concept of grabbing another lab to move your HQ. It'd be fun to watch a replay
where the four teams circle around, grabbing new lab-HQ's and changing position all the
time, but it probably won't happen. But at least now it's possible! :D
Personally I think this is a FOW map. Imagine you have BM surrounded, and after a week of
resistance you finally take over his base. But he's not dead? That's right, he's all set up on
the other side of the map! Now you gotta go find that little punk all over again. S***! Now
imagine that you're BM instead. Much fun.
Thank you for reading the wall of text.
Sir_Mark (11/29/2007 06:35pm):
Fixed it up a bit,any more suggestions/comments?
Tyrael (11/29/2007 10:21pm):
Looks much better. Still a few too many forests in the center area imho. And instead of
ghosting everything, why not just ban hachi and sensei? It has the same effect, and gets rid
of the issues ghosts cause (APCs can't drop units onto ghosted cities- minor, but randomly
annoying). I guess if you just love using sensei so much you can leave it, just a suggestion.
Sir_Mark (11/30/2007 06:34pm | Edited: 12/08/2007 06:08pm):
I am now working on the ''Non-Ghost'' version. You can find it on my other
account,''Sir_Mark 2'',or look up ''Rally Around the Lab! (Alt)''.
Sir_Mark (07/11/2008 07:16am):
Yay! Me rated me map a 5! Woo!



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