Creator: SmackCakes2 || First Published: 11/29/2007 || Players: 2 || Size: 25x25
Categories: C-Rank, Standard
Rating: 8.88 in 8 ratings
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Comments:
BadFurDay (11/29/2007 03:46am):
Isolated HQs with an added AA = good addition.

Me likes. Not sure about giving an airport right away though, the map would be better IMO
if only the two "middle" airports were kept.
Evil Mastermind2 (11/29/2007 05:03am):
Looks nice, I sorta agree with BadFurDay though.
SmackCakes2 (11/29/2007 06:41am):
Yeah I think you guys are right, I do want something at that end, but I don't want air to
dominate. I took that airport out and swapped it for a port.

I'm a little worried the HQs are more vulnerable now since they can't really be defended by
b.copters anymore, but I suppose they can still be defended by indirect fire from the
mainland, and sea units. I added some artillery just in case.

BadFurDay (11/29/2007 07:02am):
The HQs are easy to defend from the "mainland" with artillery/rockets anyway. Good idea to
swap that silo with a com tower btw, it's better that way.
Evil Mastermind2 (11/29/2007 07:33am):
Replacing the airports with ports makes it better, it wouldv'e only led to copter spam.
Replacing the missile silo is good too, now the com tower will be a focus point for the whole
game, not just until someone manages to fire it.

By the way, have you noticed how odd those PC units move when they are animated?
When the Anti-Air's guns move you can still see where they were before, the artillery ends
up with a double outline around the top and the infantry does'nt seem to move at all... Is my
computer just wierd?
BadFurDay (11/29/2007 07:58am | Edited: 11/29/2007 07:58am):
"By the way, have you noticed how odd those PC units move when they are animated?
When the Anti-Air's guns move you can still see where they were before, the artillery ends
up with a double outline around the top and the infantry does'nt seem to move at all... Is my
computer just wierd?"

It's not just your computer, I see the same thing
Taz (12/01/2007 06:23am):
I'd suggest to make the central com tower island just a tad larger. Otherwise the first to
land there (which should happen pretty early in the game) will keep it for a pretty long
time, and won't be dislogable until heavy units (B-ships, copters) are brought.
Don't take me wrong, I like central com towers (and even used a central com tower on a
central island on one of my maps), but you have to be able to fight for them as soon as
they are taken.
The War King (12/09/2007 06:14pm | Edited: 12/09/2007 06:15pm):
this place looks like a moon if you take away the area with the artillery and the com
tower area
SmackCakes2 (06/26/2008 09:08am):
I made quite a lot of changes to this today. I didn't like the predeployed units so I got rid of the
HQ island and I swapped the HQs for labs so they are slightly harder to capture. I also added
an extra com tower Island and quite a few properties which should really boost sea battles.

I also gave it a more fitting name to fit with the moon and stars theme :)




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