Creator: sulla || First Published: 12/03/2007 || Players: 2 || Size: 22x18























































Categories: None | ||
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Comments: |
sulla (12/03/2007 09:09am):
I am hoping theres enough bridges so it wont be too choke pointing. This isnt the final version of the map. If anyone has any advice please give it ^_^ |
BadFurDay (12/03/2007 10:22am):
"5.50 in 2 ratings" This might not be it, but it totally smells like a self 10/10 countered by a 1/10. |
Shadow Star (12/03/2007 11:29am):
I am hoping theres enough bridges so it wont be too choke pointing Instead, now you have4 very long and chokey places, with 1 area that's really chokey and full of terrain hindering tiles. base count is fine. I think that there might be a bit of an edge in the central area for BM sicne they get a bit more then a turn with the infantry placement. they can start capturing the port and city on the other side before OS due to distance. all of the mountains and forests feel really planted. it could do to have a little less order. with the starting income of 5000, that brings up the issue of recons, which is bad news. off of that, with 21 property per side, which is fine by the way. you might want to have more property then 4 cityies taht are in an obvious fight over. the rest of them are jsut too close to one side or the other. |
sulla (12/03/2007 11:34am | Edited: 12/03/2007 11:48am):
just dont even look at my maps if your going to be a troll. I will gladly troll your maps in return. BTW thanks for the review SS I wish more people reviewed maps like you. Anyway I think you will find there isnt enough factorys to choke all the points, thats what I am aiming for anyway. |
Shini Laser (12/03/2007 11:53am):
Chokepoints! Way too chokey. 1/10. |
BadFurDay (12/03/2007 12:34pm):
Actually sulla, I wasn't being a troll, just pointing out something that looked weird. I myself didn't give a rating at all to the map because I don't know what could be added to it, and only rate when I have criticism. |
Evil Mastermind2 (12/03/2007 01:49pm):
The outer 2 bridges (Not the actual bridge tiles, the big bridges with bases and cities and such) dont seem that chokey and the middle one has an airport... Of course all land units other than A-Airs going across that will be pretty useless. The placement of the buildings and such seems to favour Blue moon slightly, and the forests seem a little... What Shadow Star said... Anyway, It doesnt look that bad, no real major problems... Of course, I am probarbly wrong... Value Shadow Stars opinion above mine... he seems to know what he is talking about, always. |
sulla (12/06/2007 07:25am):
Nah I changed the map since Shadows stars review. |
sulla (12/07/2007 06:19pm):
fixed the map now. The moutains in front of oranges stars bases gave blue moon an advantage as it slowed down orange stars deployment. This should be the maps final form. |
rast2 (12/07/2007 06:26pm | Edited: 12/07/2007 06:26pm):
wait, it's already A-rank? How does that work? This really does not appeal to me the way good A-rank maps do. It isn't awful, just kinda bland. IMO there are too many maps in the A rank category that are really B-rankish, but apparently people feel that B rank is the kiss of death, since in the campaigns B rank = URANOOB |
sulla (12/07/2007 09:33pm):
Well to be honest my best map Desu Desu is B ranked and I think its better than this one. |
Metalic_Dragon (12/07/2007 11:29pm | Edited: 12/07/2007 11:31pm):
3 bases is definitely enough to cover the chokes if you play your funds right, but the airport counters this enough to make it only a minor issue. You could fix this by getting rid of the 2 mountains in the center; the others in the middle path aren't as big of a problem as it looks, since the main fighting would have finished by the time they get pushed back that far. 8.5/10, but 10/10 for th unjustified downvotes. |
DuelStriker (12/09/2007 07:47am):
Although I feel it's a bit overbridged (meh I guess that's ok, it's a bridge >_>) It's actually sort of nice. 7/10 |
Backstab (12/17/2007 06:07pm):
It looks interesting with all the bridges. |
chouji86 (02/02/2008 10:44am):
how do i play? |
nerd-boy (02/17/2008 12:51pm):
Hm...I don't see any real reason to use the ports... |
sulla (02/23/2008 06:57am):
Oh there is a reason to get battle ships very handy for winning. |
blanci1 (05/25/2008 01:34am | Edited: 07/15/2008 11:03pm):
different , playable, neat . Surely cannot get blocked up in practice.. esp with air and sea available too.? Even if ports arent actually useful, they would be an opportunity to go astray and lose. ... so they are good anyways. With the " bridges" its a man-made environment so the trees would be planted. Surely no technical problem and it looks original and plays out very well --i tried-- it perhaps needs emphasising that this map poses special.problems as land units once commited to 1of the 3 fronts cannot be easily redirected (unlike most small maps), so theres plenty of irreversible strategy decisions and ways to go wrong and also many ways one might try to make progress and win... So it certainly aspires to the top rank . |
U.S Marines (06/20/2011 03:59pm):
How do I play this game because i keep trying to go on my turn and i dont know how? |
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