Creator: sulla || First Published: 12/03/2007 || Players: 2 || Size: 16x16
Categories: None
Rating: 6.08 in 12 ratings
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Comments:
sulla (12/06/2007 07:22am):
Anyone got any comments? Any flaws in the map?
Metalic_Dragon (12/07/2007 11:34pm):
Plains are way too clumped, and the 2 neutral bases are too close to the center; they'll
be the main bases, while the back 2 will be used for inf spamming mostly. Otherwise good.
Nyvelion (12/12/2007 11:53am):
I know a flaw to this map.
You made it.
DuelStriker (12/16/2007 11:32am):
Centralized bases = bad.
blanci1 (03/12/2011 09:56pm | Edited: 03/12/2011 10:09pm):
Wow yes. Ive been thinking of doing that edge forest idea. ...sorry to give spoiler but
otherwise people will not understand the map. This is gonna be great in Fog.. because you
wont know quite when to take and dominate from the centre or keep hiding round the edge !
(at least with certain units) . Apart from that basic idea, there is other stuff goin on too,
thats ok.

@Duel... Actually , the bases are maybe not that central .. they are not even within STURM
RECON striking range !, never mind tanks, being 9 or 10 tiles apart, going around the central
hills.
There is quite a long diagonal-ish battle-frontline ... ALL bases will need to be used well.
The centre base doesnt even have fast access to the whole of the front line !! The wings
are important too here with their cities.

I am not so keen on making comms so frontline contestable.. it can be too racey.. if you
quickly get them both, you probly win... and they are in difficult position to retake !
HQ position very tandard and boring? maybe move to next island (no big deal).

Overall : good to great !

edit-- maybe the comm arent really on the frontline... its not gonna be exactly diagonal, the
forward base has unsymetrical strike possibilities.



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