Creator: Super Striker || First Published: 12/03/2007 || Players: 2 || Size: 33x27
| Categories: None | ||
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| Comments: |
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DuelStriker (12/03/2007 06:59pm):
This looks interesting, maybe add some more mountains |
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Super Striker (12/03/2007 07:03pm):
Enough mountains or too many? |
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funwes (12/03/2007 07:26pm):
A few more forests and mountains around the plains chunks would be cool |
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Super Striker (12/03/2007 07:32pm):
I think that's enough I want some spots with plains. |
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Lord Doom (12/03/2007 08:52pm):
MA-....? what is this?/10 |
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nerd-boy (12/03/2007 08:56pm):
I think it's too unbalanced for a 2P map. Each player gets 2 comm towers and three silos, and on top of that, the initial bases will likely fall into disuse, whoever gets and holds the central base first will likely win, and it's probably just too big. |
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Super Striker (12/03/2007 09:23pm):
I think it's fine. They both get towers and silos because there AWESOME. How come people hate towers and silos on a 2p map? What justifies them being on a 3-14P map? Hey wait a sec I agree with you about something, the base in the middle. Well the point of the base in the middle is to destroy the possibility of stalemate. If someone dosen't end up getting the base in the middle that just sucks for them. The point for the two bases at the very corner of the map is once you used em up just make a big chokepoint for deffence for your HQ. I know it's a big 2p map but I don't think that's a big problem the road will get you around ok. |
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Tyrael (12/03/2007 09:42pm):
I don't think it'll be stalematey with only three bases per side + the center one (and yes, whoever gets that one base basically wins) as wide open as this is. Move or remove the center base, those are bad as they cause the game to be over way before it actually finishes (and amplify FTA). |
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Super Striker (12/03/2007 09:55pm):
Ok whatever. |
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