Creator: rast2 || First Published: 12/04/2007 || Players: 4 || Size: 20x14
Categories: None
Rating: 6.83 in 6 ratings
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Comments:
rast2 (12/04/2007 02:30pm | Edited: 12/04/2007 02:37pm):
FFA. Based on a map by DuelStriker http://awbw.amarriner.com/prevmaps.php?
maps_id=26453 ; minor changes, plus doubled the map and added the middle.

note: It may be hard to tell because one of the water tiles is ambiguous, but you can't get to
the middle without destroying a pipe section.
DrBalz (12/04/2007 02:46pm):
The major problem I see with this map is that the first set of 2 vs. 2 battles will be
pretty uninteresting- you can't build anything bigger than a tank with the funds
available, and everything collapses into one giant chokepoint. So you'll have infantry
and artillery and that's about it. I suggest making the playing field for the first
battles wider so tanks can actually do something, and open up the chokepoint.
Tyrael (12/04/2007 02:48pm):
Needs more pipeseams so units can get in the (very small) middle area, and into the other
side's main area from there. Could also use a couple more cities in the center (NW and SE
corners?) so the first to control it gets a larger advantage imo (but that's up to you). Pretty
nice small tourney map overall, if a bit cramped and chokey. 7/10
BadFurDay (12/04/2007 03:01pm):
Gave it a 6/10

Make the same map, except a bit bigger, and it could be worth a 9 or 10
DuelStriker (12/18/2007 05:51pm):
@BFD; I was going to make a bigger version. I forgot to do it though, so thanks for the
reminder :P

Also, it's a cool concept, but the others are right. 7/10+1 because it was made using my map
=8/10 :D
blanci1 (01/01/2008 03:09pm):
KEY STRATEGIC ADVANTAGE.........the central mountains and forests are critical in fog of
war...while playing I noticed the topright and bottomleft armies have an important extra forest
on their sixth ranks which gives them significant strategic advantage......that forest allows
an extra unit to hide near the centre and exert big pressure on the opponents nearby
mountain and key central observation post. On a map with such limited scope this is a near
critical disadvantage. To restore balance, those sixth rank forests need to be removed.
rast2 (01/02/2008 04:53am):
Blanci1, I've unpublished the map to fix it when current games end. I don't think the
mountains give that much vision though since they are too far from the middle.

I don' actually like the map much, since it turns out that if one player wins his side
while the other is still being contested, he'll win the whole thing easily. Oh well.
blanci1 (01/06/2008 12:49am):
Contrary to what Dr Baltz says, the first battle was very interesting , difficult tactically, and
very hard with plenty of points lost both ways and after 12 days i had bought and used two
sets of rockets and destroyed at least one rockets of my opponent, So theres plenty of
points available for this small map. There was never much of a choke point, just surging one
way then the other across the whole width of battlefield. Coordinated rockets and artillery
allowed tank surges through centre, meanwhile infantry were coming along the river and
mountains on the wings. Hiding pieces in forests with fog of war was key element. All in all
excelent !!!!
Rast2 : The 7th ranks are dead centre. The mountain in question is on the 6th rank. My
opponent stationed an infantry on said mountain, from where he could observe in fog all of
my 6th rank and most of my 7th and 5th.....right into the heart of my position..making life very
uncomfortable. At a key moment he supported this mountain outpost with an infantry hidden
on his "extra " forest which I mentioned in previous post as unbalanced and needing removal.

Concerning your other point, about the first to win his side going on to win easily...Well isnt
this kind of thing often present in multiplayer games? its just one more interesting aspect of
warfare? The double layer of pipes and the fog should give quite a few days 6 or 7 at least,
before the first side winner can effectively penetrate , so theres a good chance the 2nd
side has a prepared winner. With only two pipe joints, there may now be a choke situation,
and a draw.....and not at all an easy win as you suggested ! Certainly putting more cities in
the centre will make it that much easier for "the first one in" to win, but that first guy in may
well have just had an easy first ride so why make it even easier for him? Dont put more
cities in centre...in fact removing two may be fairer!
Dont give up on your map yet! I think its good to play on it first , and with hindsight think about
improvements.
rast2 (04/10/2008 11:05am):
extra forest now removed

middle cleaned up, less properties and less chokey but now with towers

thanks blanci
DuelStriker (04/10/2008 02:40pm):
The center looks fugly now. >_>



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