Creator: Joriz:: || First Published: 12/11/2007 || Players: 2 || Size: 20x20

































Categories: None | ||
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Comments: |
Yesser92 (02/10/2008 02:46pm):
HOLLAND!!! AMSTERDAM :D |
blanci1 (02/19/2008 09:08pm | Edited: 08/24/2008 12:19am):
Nice map.. some good features like terrain..looks like a real place (for a change) is it based on a real museum in park or something?. SPOILER: ..... it looks like a "Critical Opening Map" .....you may need an hour for studying justto make your first move...could be all over in a few moves because of the mixed-up locations of the preowned properties ..... tricky races to factories or quick HQ grabs?? . Perhaps this is not a criticism, its just a kind of map classification... tactical headache from day 1. .... i imagine games should be good fun but maybe 1/3 games could be over in 5 days ??? EG --moving the near corner factories nearer the corner and even around a little might stabilise the opening (assuming zero start funds to prevent rapid road access). |
blanci1 (02/19/2008 09:20pm):
Is this backed up by the statistics?? game analisis...gives...game days average = 7.7 only??? from 9 games played. Is thyis saying the game only lasts about 7 days ?? |
SmackCakes (02/25/2008 04:02pm):
The BM infantry can get to the HQ by day 3 which is too fast, it is hard for OS to stop the capture, and they can't capture back because they need to send their first infantry to their own HQ I would consider moving the HQs, or using a unit to block them, so they can't be captured so fast. |
blanci1 (04/01/2008 03:43pm):
well now 13 games have been played and the average is still 7 point something days .. im almost tempted to try a game , and perhaps grab an early HQ against an unsuspecting victim , ha ha. ,... i just realised i dont normally read map comments when i join an already created game, so maybe other folk dont either? |
DuelStriker (04/03/2008 04:41pm):
There is in fact a way to stop it, however, most people won't be able to see how to do it in time, I'd guess. |
blanci1 (04/09/2008 05:45am):
i m just wondering whether to remove my long commentaries as they may be just spoilers. OK so its a very delicate opening, one slip and youre a gonner, but maybe folk can still enjoy and learn something? I played the map and i had to think for ages how to prevent an early grab on my HQ (like duel says)... but this diversion of resources actually put me into what i felt was a losing position but i had no choice, and i was only saved by luck and the Fog of war. I dont think id want to play this kind of map often though, it felt like russian roulette. |
Dzogan (05/09/2008 11:22am):
Map is broken. Blue wins every time. No way to stop the predeployed unit from taking OS HQ. 0 out of 10 |
Red11 (05/09/2008 11:27am):
I challenge last comment to game. |
Joriz:: (06/25/2008 03:39pm):
Thanks for the tips guys, how about this? I moved the HQ's a little and added some mountains, making it harder to go for the quick capture. You think this fixes blue's advantage? I also moved the corner factory's a little, as blanci requested. And no, this isn't based on Museumplein, just named after it. |
DuelStriker (06/26/2008 01:38pm | Edited: 06/26/2008 02:07pm):
Break up the straight roads with some forests (the roads leading to the neutral bases) because OS can stop BM with a recon. The mountain arrangement prevents the BM STA now though, good job with that. Fix the recon problem, and it will be fine. |
Joriz:: (07/02/2008 06:46am):
like this? |
DuelStriker (07/02/2008 10:52am):
OS can still disrupt BM's base capture. Maybe you could put an extra mountain instead of the forests to slow down a recon. |
blanci1 (08/24/2008 12:40am):
strangely i think i prefer the better-looking original with all its technical problems .... a mountain dumped in middle of a road seems a bizarre solution ...... the original should hang in the AW Museum for scholars to argue over ... :) oh... the map analysis stats have got bugged ... the game data shows 26 games ... while the country data shows just 5 -presumably only those since latest map edit ? |
SmackCakes (11/21/2008 08:13pm):
It didn't need a mountain, OS could never do anything that BM couldn't do back. @ Blanchi... map analysis only seems to show data for CO games. Most of the games on this map were in the COs off league. |
DuelStriker (12/02/2008 03:51pm):
Actually, it did need the mountain... I tested this a while back and the recon rushing was pretty bad, this seemed to be the best solution. |
walkerboh01 (01/15/2011 04:36pm):
I'm sorry, this map is terrible. I played on it once and it was absolutely no fun. |
walkerboh01 (01/15/2011 04:38pm):
I'm sorry, this map is terrible. I played on it once and it was absolutely no fun. |
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