Creator: gunluva || First Published: 10/02/2005 || Players: 2 || Size: 40x30





















































































































Categories: None | ||
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Comments: |
Metalic_Dragon (10/02/2005 05:20pm):
Another Halo map, right? For one, change the pipes around a bit, you can use an "end" piece to make it look better. More reefs too, that usually makes it look professional. |
gunluva (10/02/2005 05:24pm | Edited: 10/02/2005 05:39pm):
No. It's not Halo. Its based on WWII. The title should say it. The pipes I put because they looked like bunkers. I will put ends on though. |
Metalic_Dragon (10/02/2005 05:28pm | Edited: 10/02/2005 05:29pm):
Well, it wouldn't hurt to give OS an airport or two, seeing as BH has five. OS probably doesn't even need that many bases, they won't be able to make landers fast enough to make full use of them. Plus, a few forrests, mounatins, and road around would make it look realistic. |
gunluva (10/02/2005 05:31pm | Edited: 10/02/2005 05:38pm):
ok. Thanks. I'll get right on it. There. Hope you like it. Anything else? |
Metalic_Dragon (10/02/2005 05:38pm):
Much better. |
ReneDupree7 (10/02/2005 05:52pm):
I like this map It looks like a video game wow whoever made It well guess what you did great I gave this map a big 10 and the ratings went very high well once again great map!!!! . |
BlitzStrike (10/02/2005 07:30pm):
maybe im missing somethibg here...... but..... how the hell is this based on d-day? |
DrainDemios (10/02/2005 08:20pm):
I was curious as to that myself. I wasn't aware that the Axis retailiated with a naval force of their own, or an air force. I was also unaware that the Allied sent in battleships... |
Dullahan (10/02/2005 11:04pm):
The Allied troops used battleships to bombard the coastlines before the invasion force landed. Sorry to say this, but the map is too big for this scenario. Consider how fast transports can move and how wide the sea is. It'll take more than a week just to get from one coast to the other at full speed. Then, because of all those bases, it's pretty much impossible for either side to invade. Land units are far cheaper to produce than a naval invasion force and will be totally fresh while the naval units are running out of fuel (especially if the defender is Drake). As for the BH defenses, they're far too powerful for OS to handle. Combined with the chokepoints and the close-by BH reinforcement bases, there's no way OS is going to successfully invade. It may be historically accurate (although that's a highly debatable point) but it's not playable to any extent on AWBW. Shrink the size of the map drastically and lower the base count to make it more playable. Also lower the BH forces correspondingly. Feel free to use my comments as you wish. ~Dullahan |
orangeelite (02/23/2006 05:26pm | Edited: 02/23/2006 05:27pm):
hm yes i agree with Dullahan.. the sea is tooo far spread apart.. by the time the landers reach the shore, BH can just place all its units on the shore preventing OS on landing, therefore making this historically incorrect. if u can only make the map a little bit smaller.. and the seas that are not too spread apart it would be ok. say.. landers can reach the shore in 1 turn then it would be fine. and the bunkers.. hmm shouldnt it face the other way? and 1 or 2 predeployed battleships along the coast would be fine since it was true taht the allies bombed teh beach then landed but unforutnately, omaha beach was a total distaster counting that the air and naval bombardment had not really destroyerd the beach. and as for air ports... it would be best if BH dint hvae any because otherwise they can just mass bombers to defend the beach while it will take OS like 3 turns max to just bring fighters over.. so once again make this map smaller. ill give u 6/10 for doing a good try. -1 on how the landers cant reach the beach in 1 turn -1 on how BH has way too many air ports -1 historically incorrect -1 OS has no chance in winning |
Attack and Defend (06/26/2007 10:42am):
Orange Star is screwed. |
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