Creator: Taz || First Published: 12/19/2007 || Players: 2 || Size: 33x37
Categories: C-Rank, Mixed Base, Standard
Rating: 7.57 in 14 ratings
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Comments:
Taz (12/19/2007 07:28pm | Edited: 03/14/2008 02:06pm):
Well, this is probably the most epic map I ever designed.
Whatever. You start on the middle island, where the situation is extremely chaotic. I
expect bases to be overwhelmed on both sides. But you can escape from the central island
to conquer all these nice-looking uncharted territories, giving you a well-needed second
lab, an airforce, and extra factories and ports.
If everything goes according to plan, it should lead to intense, complex, and pretty long
games.

DuelStriker (12/19/2007 07:35pm):
The corner isalnds seem sort of bland, but the map looks pretty cool.
felix45 (12/19/2007 07:44pm):
FTA is going to be hard to balance because of base placement. I think playtests will be
needed to know what bases the infantry should go on.

otherwise this map is very large and should be pretty interesting.
benbever (12/19/2007 08:15pm):
Nice, it's like a normal map, but with island around it and a lot of property to capture.
Could take a while though. I don't like all the impossible reefs. And the map looks a bit
bland with almost no roads and no rivers.
Tyrael (12/19/2007 11:22pm):
Lol, that's crazy!
Taz (01/02/2008 09:46am):
Update: I added a few precaptured properties, and somewhat changed the two largest corner
islands (especially, I added rivers).
Hellraider (01/02/2008 05:30pm):
I like it. Next time I play a game on it, I'll ignore the inner island in order to get all
airports and Stelth rape =) Finally, it seems like there is a map with several good
strategies possible now. Maybe the inner island could be a tiny little bit less crowded,
so you actually have time for that.
Dhomochevsky (01/02/2008 06:23pm | Edited: 01/02/2008 06:27pm):
Um, no HQ's? Any reason for that?

Looks pretty cool otherwise :)

EDIT: I guess it removes the need to defend against a HQ capture, and also i'm not sure where you would
place a HQ on this map
DrunkenSniper (01/02/2008 07:12pm):
Labs function as HQs.
As long as you have 1 lab, you live.
Kamuscha (01/16/2008 05:27am):
It is epic of epic of the epics. This is not a typical map, it is one of the best out
there as a fair and unstallable map. Some edits for fairness will be required where
appropriate. If there was a smaller version of this, perhaps just the center - I'd put it
up as a league map. 10/10
xushu (08/09/2010 08:12pm):
After the multiple times I've played on it, I feel that there is almost a STA. The BM bases in the
NW of the isle can overwhelm the single OS base quickly using the FTA counter infantry to
bother the capture phase of the near-mountain-locked city. BM will not have such an issue,
seeing that it's FTA counter infantry will permit capture right away.

If BM is someone like Lash, Sami, Sasha, or even Grimm, they will have an advantage that is
difficult to overcome.

That being said, I really like this map. I just cannot bring myself to say that it is properly
balanced at this time. 9/10~
walkerboh01 (10/21/2010 12:44am):
Yeah that's a fair point xushu. I think the FTA counter may be a little too strong too. On the
other hand, I'm not exactly sure how it could be changed to make it fair. Maybe if BM and OS
both started with an infantry on their lab and the BM infantry in the NE was put on the SE
base? It'd have to be play-tested a lot to find out what is the most fair...

With that being said, this is still an awesome map :)



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