Creator: Hydralisk24 || First Published: 12/20/2007 || Players: 2 || Size: 30x30
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| Comments: |
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Hydralisk24 (12/20/2007 03:20am):
Rates & Comments welcome. Still lacks something... May edit with a bit more terrain variety in some areas. Main thing bugging me right now is to add a comm twr or not... o_O |
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Red11 (12/20/2007 05:37am | Edited: 12/20/2007 05:37am):
It's good because there is a 'land' front and a 'sea' front. I wonder if a naval landing would be possible/viable? Maybe more so if there were ports in the lower right side of the maps, beacause then you wouldnt be 'projecting' your plan as much. Otherwise it will be shore bombardment and shore batteries, rockets seem more cost effective than building a navy. Plenty of room for sub hunts, that's good. Just transport Helos might add a new dimension, allowing more possibilities for a naval invasion/ airborne invasion on inlet land or the centre. Why not add more inf to speed up the opening. |
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Hydralisk24 (12/20/2007 02:47pm | Edited: 12/20/2007 03:00pm):
Red11 (12/20/2007 05:37am): ports in the lower right side of the maps, beacause then you wouldnt be 'projecting' your plan as much. FoW :) Reefs are there for a reason too. If you hide your BSes there they may never know! I might add another base down in that corner for both sides so it does become a liability if you don't defend it but also make it a bit easier to attack from that angle a bit more. EDITED: Added in the extra base, new rivers/bridges, moved a base more "forward". |
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DuelStriker (12/20/2007 03:35pm):
I think the map could use airports somewhere |
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The_Dreaded_Neotank (01/17/2008 06:12pm):
In the beginning, there isn't enough money to build anything besides a pathetic army of infantry. Give more allied properties to speed this up. Battleships aren't available for a long time, and when they are, they're not good enough for the cost... COUGHROCKETSCOUGH. |
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Hydralisk24 (01/21/2008 02:19am | Edited: 01/21/2008 02:21am):
Untrue, In the current test map on this I had MORE than enough funds to grab a Bship ( Which I can say, is making quite the difference ) I WON'T add extra properties because it seriously screws with balance. The ONLY thing I am going to change is as follows: Island doesn't follow the corner to corner symmetry ( will be made that way ) and Bases will be set back a bit so they arn't as centralized;; Before you make serious map comments, Make some of your own so you better understand why things are done the way they are. |
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