Creator: Paine || First Published: 10/03/2005 || Players: 2 || Size: 20x20
| Categories: None | ||
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| Comments: |
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ChampignonChampion (10/03/2005 06:23pm):
From a base, one could easily place a missile and easily prevent air traffic from an airport, thus capturing both airports is futile. Not a flaw in play, just a note. |
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MysticSquid (10/03/2005 08:42pm):
then why not go for the one behind you. |
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Trippy-H (10/04/2005 10:43am):
I was thinking that you might as well just make the airport behind you already owned, because otherwise it's just such a hassle capturing it, but now I can see the situation that would arise in the surrounding sea. Quite an interesting scenario would be formed, because not only could you send attacking sea units but lander infiltrations. I would like to see just a few more forests around the HQs near the sea for a good FoW battle. This seems like an excellent map. |
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Dullahan (10/04/2005 11:47am):
I would recommend removing 1 of the shoal tiles next to the airports so that it's possible to use cruisers to prevent air units from being built. |
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Lex79 (10/21/2005 02:19am):
Not bad! I try it! |
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Nahbien (12/26/2005 11:57pm):
Good map, although FTA applies with those additional bases. Give BM an extra infantry or remove the bases and it would be perfect. |
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Nahbien (02/02/2006 06:49am):
Much better with the revisions, good job. |
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Commissar Yarrick (05/20/2006 07:06am):
Great map. I've played on it three times and all times a good game. 9/10 |
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jhuni (11/17/2006 10:40pm):
A lack of neatral properties, and needs FTA balance, 7/10. |
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