Creator: Paine || First Published: 10/03/2005 || Players: 2 || Size: 20x20
Categories: None
Rating: 7.71 in 17 ratings
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Comments:
ChampignonChampion (10/03/2005 06:23pm):
From a base, one could easily place a missile and easily prevent air traffic from an
airport, thus capturing both airports is futile. Not a flaw in play, just a note.
MysticSquid (10/03/2005 08:42pm):
then why not go for the one behind you.
Trippy-H (10/04/2005 10:43am):
I was thinking that you might as well just make the airport behind you already owned,
because otherwise it's just such a hassle capturing it, but now I can see the situation
that would arise in the surrounding sea. Quite an interesting scenario would be formed,
because not only could you send attacking sea units but lander infiltrations. I would like
to see just a few more forests around the HQs near the sea for a good FoW battle. This
seems like an excellent map.
Dullahan (10/04/2005 11:47am):
I would recommend removing 1 of the shoal tiles next to the airports so that it's possible
to use cruisers to prevent air units from being built.
Lex79 (10/21/2005 02:19am):
Not bad! I try it!
Nahbien (12/26/2005 11:57pm):
Good map, although FTA applies with those additional bases. Give BM an extra infantry or
remove the bases and it would be perfect.
Nahbien (02/02/2006 06:49am):
Much better with the revisions, good job.
Commissar Yarrick (05/20/2006 07:06am):
Great map. I've played on it three times and all times a good game. 9/10
jhuni (11/17/2006 10:40pm):
A lack of neatral properties, and needs FTA balance, 7/10.



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