Creator: Red11 || First Published: 12/30/2007 || Players: 2 || Size: 29x29
Categories: None
Rating: 4.67 in 3 ratings
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Comments:
Red11 (12/30/2007 11:20am | Edited: 12/30/2007 11:40am):
Get military dirty in this bloody frontline battle...

It's 2000 revenue / property and 13 bases. Yes, that means spam and slaughter...

All COs must be banned and those airfields are strictly chopper only. MegaTanks should also
be banned, those behemoths just arent realistic because of the obvious weight to power
problem of massive armour.

GS (Black) has been given an extra 7000 credits (2 battalions and some hardware) to
counter FTA.

Shut up and dont complain, this is war.

(ps If you find yourself on the backfoot in this one, aim to dig in and inflict massive casualties
on your worthless enemy)
Red11 (12/30/2007 11:23am | Edited: 12/30/2007 11:40am):
Also Random weather and FOW highly recommended. Have your own little Battle the Bulge.
JoeVector (12/30/2007 01:36pm):
Actually this is a war game. And, unlike real wars, games are supposed to be fun.
Red11 (12/30/2007 01:44pm):

I never said war was fun. Personally I'm very anti-war...

I'm fighting a player with the penguins on this map. Please dont take my comments
seriously. :-)
funwes (12/30/2007 05:10pm):
Penguins are instant win.
lindsay40k (12/30/2007 05:10pm):
The central base is too close to P1, P1 has too easy access to the top left base with
Recons, and the rivers create too many narrow chokepoinst.

It's a good idea to experiment with smaller maps with no bases in no mans land to improve
your feel for how a good map works before attempting llarger maps.
Red11 (12/30/2007 06:06pm):

You shouldnt rush the 3 neutral bases in this map with APCs. ;-)

I see your point with the recon, top left, but GS can attempt to take the 4 NW cities instead....

Red11 (12/30/2007 06:26pm):

Lindsay, you are right, its not perfectly balanced. I will fractionally mprove GS lower
southern base and connect that road to the main.

I did consider replacing the central base with some cities. I really just want another blood
and guts frontline, not some fiddly nightmare about first turn advantage.
lindsay40k (01/12/2008 08:02pm):
> I see your point with the recon, top left, but GS can attempt to take the 4 NW cities
instead....

The cities closer to GS will receive a sustained bombardment from across the river that
will leave them struggling to resist being swamped by units from the base, and the ones
closer to OS are unlikely to be threatened by GS.
Red11 (01/16/2008 03:33am):
Ok, well, ive made considerable changes to this map.

Improved GS lower base, removed central base, added three cities and swapped GS
starting APC for tank. Hopefully it is more balanced now..



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