Creator: DrunkenSniper || First Published: 12/31/2007 || Players: 4 || Size: 33x33
































































Categories: C-Rank, FFA Multiplay, Standard | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
DuelStriker (12/30/2007 09:13pm):
inb4 you're done |
DrunkenSniper (12/31/2007 09:40am | Edited: 12/31/2007 03:25pm):
Can't believe I didn't see that coming. Lab units are Infantry and Mech, thus creating multiple points of focus. |
DuelStriker (12/31/2007 09:51am):
ZOMG CENTER LAND FORMATION THAST SLIGHTLY LOOKS LIKE A SWASTIKA Looks like a pretty good map, but I don't see why everyone needs to start with a lab. |
DrunkenSniper (12/31/2007 09:54am):
I forgot that greater than/less than arrows kill the rest of the post. -_- Infantry and Mechs are lab units, so that's why they start with labs. And if it is I'm pretty sure that's the japanese one, being in the other direction and all. O: |
JoeVector (12/31/2007 03:00pm):
Maybe it's a four-leaf clover. You can always shoal-lock the ports if you want to make sure nobody uses anything but transports in the open sea. But I think it would be more fun to allow all sea units since there's no air to take down transports in the open sea. |
DrunkenSniper (12/31/2007 03:25pm):
Hmm, fair point. This is a low funds map anyway, so major sea units won't be popular. No need for the ban, then. |
AMajor (12/31/2007 07:41pm):
Looks fun! My only suggestion is to decorate the empty space with reefs. Or if you want, put something to fight for in the center. |
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