Creator: 2adFurDay || First Published: 12/31/2007 || Players: 2 || Size: 35x50





















































































































































































































































































































































































































































































































































































































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
2adFurDay (12/31/2007 11:57am):
Phew, finally done, thought I'd never finish this map, it took ages to complete... I expect some people to vote 1/10 just because they don't understand the concept, won't bother reading this comment, and just think "ew what a messy map", or simply don't like gimmick maps despite all the trouble it is making and balacing them. I know it will happen, and damn you in advance for that downgraders! Anyway, now on to the concept, this is basically a two player version of this map: http://awbw.amarriner.com/prevmaps.php?maps_id=32146 The major difference is that both players have to attack AND defend at the same time. Settings required to play this map (caps ahead!): > FOG OF WAR: ON > FUNDS: 500/TURN > STARTING FUNDS: 0 > WEATHER: CLEAR > UNIT BANS: BLACK BOATS, PIPERUNNERS AND STEALTHS > CO BANS: EVERYONE EXCEPT SONJA, FLAK, AND JUGGER THINGS THAT MUST BE DONE ON TURN 1 ON THE TOP RIGHT (if you don't do them, you'll be left with a major disadvantage): - BH MUST MOVE TWO OF THEIR SUBS ON TWO OF THE NEUTRAL PORTS, MOVE THEIR 3 ARTILLERIES AS MUCH AS POSSIBLE TO THE RIGHT, AND MOVE THE 3 INFANTRIES NEAR ONE OF THE 3 PORTS EACH - GS MUST MOVE TWO OF THEIR SUBS IN POSITION ASWELL, MOVE THEIR ROCKETS AS MUCH AS POSSIBLE TO THE RIGHT, AND GET WHATEVER BONUS BH OFFERED THEM - ON TURN 2, BH MUST NOT FORGET TO CAPTURE WHATEVER BONUS GS OFFERED THEM Now for a detailed explanation of how the map works. 1) THE TOP RIGHT OF THE SCREEN: PICK YOUR POISON On their first turn, both players get to move their subs in position, blocking two of the three ways. They will pick their own poison, as they'll allow their opponent to get an extra 1000 income, +10% damage, or two missiles to use during the game. Tough choice. The artilleries/rockets are there to prevent players from capturing the ports with their infantries. The APCs are here so you can refuel your subs when needed. Since two of the infantries will have been shot by your ranged units, only one sub is needed to block at a time, so it's fine if they switch places during the time needed to refuel. 2) DEFENDING Defending is very simple: Build units in the factories and ports surrounding your opponent's way. The first set of factories should focus on building recons (for scouting in FoW), artilleries, and rockets. The second set should do the same, except recons aren't needed, and some missiles should be added for anti-air defense. The last set should have lots of everything that's ranged, both naval and terrestrian - don't forget to build recons and subs for scouting! 3) ATTACKING First, you must capture the 5 starting bases. GS's right infantry is moved a bit further to counter FTA. The first assault requires breaching the seams then getting an infantry or mech (you can put them in APCs) to the aiports, located left past the seams. The second assault requires you to breach two seams in a rather chokepointy area, then to get an infantry or mech in a T-Copter past those seams. The third assault requires you to breach all 3 seams to the left and/or right of your opponent's HQs, so you can free the infantries and capture their HQ to win. You can also bring an infantry to their HQ using an APC or a T-Copter if you want. 4) OTHER DETAILS Here's a breakdown of the CO choice: - Sonja has bad luck, but can see one square further in FoW. She can even see through forests and reefs when using her COP/SCOP, allowing you to locate and destroy hidden enemy units if you want to lose some precious time demolishing their defenses. - Flak and Jugger have a lower vision in FoW, however they can get good or bad luck. It's risky to pick them, but the extra surprise damage can sometimes save your life, especially when using their COP/SCOP I realize there is a slight STA issue as GS can start capturing their bonus one turn before BH. I can't possibly fix that issue, and it actually shouldn't matter much anyway. If you have any questions about how the map works, feel free to ask. If you have spotted an error somewhere, please point it out so I can fix it! Enjoy (or not) :) |
BadFurDay (12/31/2007 12:11pm):
Oh, and by the way, happy new year everyone :D |
DuelStriker (12/31/2007 12:47pm):
ZOMG TEXTWALL/10 lol, I read all of that. Great concept. 10/10 and I'll give it more 10's if it's hit by down voters. Also Happy New year! |
DrunkenSniper (12/31/2007 12:51pm | Edited: 12/31/2007 12:51pm):
Cool, this reminds me of those old tower defenses. |
Super Striker (12/31/2007 01:20pm):
Looks Great. 10/10 |
BadFurDay (12/31/2007 04:17pm):
Lol, I just noticed a major error: BH doesn't start with two subs and two recons in the bottom area. And now that I already started a game on the map, it's too late to edit it >_< Well at least I play as BH in that game, so I'm the handicapped one :/ Gonna have to fix that as soon as it's over. And thanks for the 10.00 in 8 ratings everyone by the way! :) |
sirfuxalot (12/31/2007 04:38pm):
Very creative. I wonder if anyone will top this in the new year. |
DuelStriker (12/31/2007 04:46pm):
Someone killed the 10 streak :( |
RedlineM206 (12/31/2007 04:48pm | Edited: 12/31/2007 04:49pm):
The STA in the bonus area is perhaps one of the easiest to fix I've ever seen. Just make both areas the same. Well, its not like its a balanced map anyway... |
BadFurDay (12/31/2007 05:04pm | Edited: 12/31/2007 05:05pm):
Redline, if I make both areas the same, then BH can just go for all 3 bonuses before GS can get its sub in positions. So it's a no no >_> And how isn't it balanced? Both ways are exactly the same (apart from the forgotten two recons and subs in the bottom, that I'll add as soon as possible). |
fdkanns (12/31/2007 06:55pm):
there is a chance for BH to capture a port .... |
Super Striker (12/31/2007 07:24pm):
You should really find a way to rate over 10. |
BadFurDay (12/31/2007 08:55pm):
fdkanns (01/01/2008 12:55am): there is a chance for BH to capture a port .... Actually you're right, didn't think of it that way, but they can group infantries and therefore capture it. I'll fix that once my games on it will be over. |
Ducky (04/21/2008 10:36pm):
gah! game still in progress. I want to see it fixed. |
lordliam (09/09/2008 06:48pm):
race to the hq much? but it's still good |
Armageddon07 (03/09/2009 04:38pm):
...damn 10 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.