Creator: TVK || First Published: 01/07/2008 || Players: 4 || Size: 24x24
Categories: None
Rating: 7.80 in 5 ratings
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Comments:
TVK (01/07/2008 01:03am | Edited: 01/08/2008 02:19am):
This map can be played in a couple of ways.

1. OS + YC VS BM + GE
Team up with yor partner and take out the other enemies.

2. OS VS BM VS GE VS YC
Defend your base from the enemy and take out the others.

Good luck.
Suggested CO Bans:
Sami, Sensei, Kanbei, Colin,

tsoukinator (01/07/2008 01:48am):
hey, i've seen a few of your maps
looks like you're quite intent on mapmaking, from what i've heard theres a way to make more
than 8 players in a map... as well as enlarge map size over 40X40
its on the mapmaking forums somewhere, if i find it i will tell you

keep up the good work =D
funwes (01/07/2008 01:06pm):
Actually, I think that OS+YC vs GE + BM would fix FTA and would still work

Sami might have to be a ban, btw (otherwise OMG WTF EARLY HQ CAPTURE)
Tyrael (01/07/2008 07:31pm | Edited: 01/07/2008 07:32pm):
OS+YC vs GE+BM with no extra units is a perfect FTA fix all by itself.

It's a bit mountainy around the outside, maybe make the corner clumps into ocean to mix it up
a little and make it less brown?

Four bases each seems a bit high to me, lots of infantry spam clogging up the frontlines.
Three would probably work better, and it makes you think which front you want 2 of the
units you make on and which one is OK with only 1 extra unit next turn.

Silos are messy and pretty unpopular. If you insist on using them, make sure they can't
mess with the capture of critical properties (airports and com towers here)

There's not enough funds here to tech up, or make anything better than reg. tanks, b-
copters, artillery, and infantry, especially with four bases. Add more cities or reduce base
count to 2-3 so people don't have to make artillery + 3 infantry every turn (and they will,
because if you have more units than your opponent you can concentrate your firepower
better, hold positions better, and defend capturing infantries better- in short, more units =
win).

Sami is a definate ban here with the exposed HQs- she can win out of nowhere with a
single 1hp inf/mech very easily. Also, the broken 5 should be banned on every map:

Hachi- deployment from all cities as well as bases gives you many many more units than the
other guy, at a discount price = easy win, as discussed above

Sensei- 9 HP ready-made mechs from every city- more units, and very efficient at that,
especially in large numbers = win

Colin- use gold rush 3 times. Buy 15 megatanks. Overrun the enemies. Quick and clean.

Kanbei- his units are just more cost-effective than anybody else's. If your units can do 20%
extra damage and take 20% less damage for only 20% more cost, then assuming equal skill,
you will win because your units are more effective. Arguably the least broken of the 5.

Grit- artillery are used to hold positions and exhibit zone control. Grit's artillery do this MUCH
more effectively than anybody else, in terms of both range and damage. Opposing indirects
can be put just within his range while his are just out of their range, forcing them to move
back. Grit can use this to push back the enemy lines without having to actually attack and
put his units at risk of counterattack. (the artillery are of course hiding behind rows of
infantry to keep them safe from tanks- if they attack your wall of infantry, called a meatwall,
your indirects just pound on whatever attacked them while more meatwalls replace the
injured units. You lose infantry, they lose tanks. Meatwalling is a very common and very
effective tactic)



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