Creator: TVK || First Published: 01/07/2008 || Players: 2 || Size: 20x20























































Categories: None | ||
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Comments: |
TVK (01/07/2008 05:44am):
Like the other Decision Map: TURN 1: Delete the Stealth Fighter on the Tower and let the Infrantry capture it. OR Delete the Infrantry near the seam and break the seam with the Stealth Fighter. DO NOT BREAK THE SEAM WITH ANYTHING EXCEPT THE STEALTH FIGHTER. DO NOT CAPTURE THE TOWERS INSIDE THE PIPES IF YOU CHOSE TO HAVE A STEALTH FIGHTER. |
funwes (01/07/2008 01:18pm):
People will capture the tower anyway >_> The rest of the map is okay. |
Tyrael (01/07/2008 07:10pm):
Well, if you choose the tower right away and the opponent doesn't you have the extra 10% attack in the early stages vs. his stealth which will be killing your guys anyway... Stealth seems the better choice to me here because it's too hard to kill and will mess with the opponent's capturing like crazy. Airports shouldn't be within range of each other- I build a figher, you build a fighter to counter, mine attacks yours first and mine wins. Or if you don't build a figher I can just put mine right on your airport and you can never kill it, especially if I made a stealth. Then my stealths can go around without fear of being attacked cuz you can't build a fighter to kill it. Just move 'em back so they're 11 or more spaces apart (10 doesn't work- figher moves 9 and attacks 1 away, so 10 is within range still). |
TVK (01/07/2008 09:33pm):
I updated the map. Airports are not as close. =p |
kek3 (01/08/2008 12:10am):
It's good, but as said above, the stealth is by far a better choice and even more so if stealths are banned in game. Which they are half of the time. You should change it for a Bomber, so that the AA and fighter actually play a strategic part in its defense. |
TVK (01/08/2008 02:11am):
I did use a bomber in the first map. I'll change it. |
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