Creator: TVK || First Published: 01/09/2008 || Players: 2 || Size: 25x25
Categories: None
Rating: 7.00 in 3 ratings
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Comments:
TVK (01/09/2008 12:18am):
It actually turned out right, lol... Anyway...
Versus Map. =o
Tyrael (01/09/2008 01:48am | Edited: 01/09/2008 01:48am):
Both countries have bases exactly 21 squares away from the center base = good.
Whoever captures the central base wins automatically = bad. BM also has more funding on
their "half" of the ?, but it seems further away. You may want to put this on your DS and
test how fast the teams can get funds, ignoring the base, to make sure that part's OK. But
having a center base just means the game is over too quickly as soon as anybody captures
it. You can keep it there if you don't mind, but I'd recommend you take it out.

I know it's a trait of the ? shape, but the map's pretty linear, meaning only one route to the
enemy base. More frontlines means more decisions to make with where to put troops and
adds depth. It's fine if you like knowing where everything is going to go and not having to
guess if they're sending that tank south or west, just pointing it out.

8/10 because it's imbalanced (not your fault- lack of symmetry does that, but I can tell you
tried and did pretty well) and the center base = bleh. +1 for the cool shape, but -1 because
it's 4 columns wider than it needs to be and that angers Tyrael >:O
TVK (01/09/2008 02:23am):
Lawl. D:
I have to make the question mark bigger haha. D:
TVK (01/09/2008 02:35am):
Lawl. D:
I have to make the question mark bigger haha. D:
DuelStriker (01/09/2008 03:49pm):
Double post/10

OS can reach that neutral base before BM, plus it's centralized so it's meh.
If you gave each side a neutral base that would work better.
Nyvelion (12/04/2013 01:41pm):
More like TVK's deformed question mark.



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