Creator: NascarGamer24 || First Published: 01/09/2008 || Players: 2 || Size: 20x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
NascarGamer24 (01/09/2008 07:57pm | Edited: 01/14/2008 10:33am):
My third design map. Helpful comments appreciated. :-) EDIT: In response to blanci's comments, there has been a nuetral airport and port added to the lower left and upper right corners. There is a also a shoal bridge north/south of the airports for infantry and mechs. There are now 17 properties for each team if split evenly. EDIT2: FTA counter moved to the southern starting base. |
|
funwes (01/09/2008 10:32pm):
Looks a lot like the other swirly-whirly-toilet flushy maps. I didn't rate, though, so that's not my five. |
|
Tyrael (01/10/2008 12:04am):
10/10 because it deserves much better than 5. You might want to make the starting city neutral so they can't make a recon day 1 and rape the other guy's capture phase. |
|
Garytop (01/10/2008 03:27am):
i gave it a 5 because i reckon that there should be a boderline break like one extra base in the middle or a airpot in the middle so its like a rush for mid or a large fight for the mid |
|
RedlineM206 (01/10/2008 10:28am):
Yeah. The only reason this should be below a 8 is because its pretty linear. But I think its worth an 8/10 anyway. |
|
NascarGamer24 (01/10/2008 07:59pm):
Alright, I took Tyrael's suggestion and changed the starting city to nuetral. Also, to Garytop, I thought of doing what you have suggested. I did not do so because I have seen comments on other maps which have centralized production facilities saying that it makes it so whoever wins the center wins the game almost instantly. And I don't really want that. |
|
blanci1 (01/12/2008 08:36pm | Edited: 02/14/2008 02:12pm):
Much better now youve added the ports, airports and crossings. Have played the map and it works fine...great fun with lots of action from many directions. I have edited off my game- spoilers ! |
|
Taz (01/14/2008 04:20am):
I think the FTA counter is on the wrong base, here this setup gives OS FTA (he can harrass the base with a recon while BM can't). Otherwise quite nice, the middle might be quickly cramped but ports and airports are there to take care of this. It will be ranked once you correct the FTA counter. |
|
blanci1 (01/14/2008 12:39pm | Edited: 09/28/2008 03:45am):
Great to play on. I might like more pre-owned cities to get the acdtion started quicker but then FTA countering becomes tricky .... |
|
blanci1 (09/28/2008 03:41am | Edited: 11/12/2008 04:16pm):
i think fta is countered well now, with no recon rush possible. Quick check ..... OS finishes his capture of front base on day 6 ... BM can buy a recon on day 2... (but he cant afford anything else on that day). On the crucial day 5, BMs recon arrives just 1 square short of being able to blast OSs infantry . |
|
Falconewing (08/17/2009 06:00pm):
center al ittle narrow oops srry |
|
blanci1 (08/26/2011 09:50am):
i think the air and boat resources widens the effective battlefront considerably ... @falconwing-- did you play the map? i did ... it was fine. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites