Creator: Darkbladecr || First Published: 01/13/2008 || Players: 2 || Size: 20x15
Categories: None
Rating: 7.00 in 1 rating
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Comments:
Darkbladecr (01/13/2008 04:00am):
Hey guys plz leave comments about balance, or what I should change?
Hydralisk24 (01/13/2008 05:00am | Edited: 01/13/2008 05:01am):
Ew, choke points... Seems very indirect hvy and I doubt anyone would use that route that
swings nearby the enemy HQ. It probably wouldn't kill you to at least open up that seam
part by adding another one or maybe 2. Regarding FTA, you will probably here it from
someone else anyways, but it tends to be alot more easier to balance it with an infantry
with an HQ and 2 bases. ( that is to say, no starting cities )
Darkbladecr (01/13/2008 05:18am | Edited: 01/13/2008 05:21am):
alright I'll take it into account
[EDIT] I think i gave the path to be more accessible, also there is an opening for inf ;)
Billten (01/13/2008 11:28am):
It needs less chokepoints. All artilery have an advantage on chokepointy maps, especially
Piperunners.



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