Creator: mariokartmaster || First Published: 01/13/2008 || Players: 2 || Size: 21x17
Categories: None
Rating: 7.18 in 11 ratings
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Comments:
funwes (01/13/2008 10:47pm):
More cities, more terraining would make it look better/work better
nerd-boy (01/14/2008 08:55am):
Looks a little bit better.

It could use a few more forests, I think.
Tyrael (01/14/2008 10:04am):
The broken pipeseams are ugly.
Ratatoskr (01/14/2008 10:16am):
I doubt the central silo is fair, because one side likely has a sequence of moves that
will take it faster. Maybe not, because of the complexity of having to break the seam and
hold off attacks.

Basically, whoever gets a strong presence in the middle first wins. That's not really cool
in my book, because there's likely an FTA problem there. Testing will see, I guess, but my
bet is that JS will win way too much.
RedlineM206 (01/14/2008 10:41am):
I actually believe the FTA counter is weak. Strong enough to be a counter, but weak
compared to most. Its why I like this map alot.
mariokartmaster (01/14/2008 03:16pm | Edited: 01/14/2008 08:44pm):
YEAAAAAAAAAA
Someoblivionnut (01/20/2008 12:19am):
Looks pretty decent.
DuelStriker (01/24/2008 06:44pm):
MAP/10
lindsay40k (02/06/2008 07:09pm):
I like it!
lazernerd (02/24/2008 01:25pm | Edited: 02/24/2008 01:25pm):
Only thing I don't like is the borken pipes and pipe seams in the middle of nowhere. 8/10
Tyrael (02/28/2008 09:23pm):
Infantry needs to be moved to the other base so JS can get to their airport before a GE
recon can cover/attack it.
walkerboh01 (07/19/2012 02:44am):
6/10, mainly because the center of the map has some pretty bad cluster/chokepoint/balance
issues. The airport position is also particularly imbalanced, in my opinion.

If you make edits or want it looked at again, please use this thread -
http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=13916.



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