Creator: Tempest79797 || First Published: 01/16/2008 || Players: 2 || Size: 32x21
Categories: B-Rank, Base Light, Standard
Rating: 7.40 in 5 ratings
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Comments:
funwes (01/16/2008 10:11pm):
recon block the airports ftw
nerd-boy (01/16/2008 10:15pm):
Holy crap you're back.

That said, uh...recon --> airport is a flaw, you gave the FTA counter to the wrong
country, and you can't even reach the silos, which completely makes the outside of the map
pointless.
NascarGamer24 (01/16/2008 10:29pm):
Plus what the above people said, is that a self-ten?
Tempest79797 (01/16/2008 10:41pm):
No self-ten this time. The extra terrain outside is for design, silos included. Outside
can be used for air units going through the pipe seams, although I don't know how much of
an advantage that can be. The worst the outside can be is just a little extra design.
Tempest79797 (01/16/2008 10:44pm | Edited: 01/16/2008 10:50pm):
Accidently refreshed. :x Anyways, need clarification on the recon airport problem. What is
it exactly?
Hydralisk24 (01/17/2008 12:14am | Edited: 01/17/2008 12:15am):
Well you see, those airports can be reached in one turn ( at least the tile next to it ).
Considering BH gets his little FTA helper + starting cities, not looking so bad to block
him opponents airport or go harass his opponent with it. Other than that, looks ok. (
Yes... I am suggesting getting rid of starting cities :) ) I'm pretty sure that's what
they are getting at but *shrugs* I could be wrong >_>
Tempest79797 (01/17/2008 04:06pm):
Starting cities have now been changed to neutral. Thanks everyone so far.
mariokartmaster (01/17/2008 06:37pm):
ITS SHIT
Tyrael (01/17/2008 11:03pm):
It's better now (didn't see the first version but I'm going by what everyone said), but with so
many roads recons could still be a problem- you might want to put some plains or forests in
the middle of the roads to slow them down a little just in case. You might also consider
moving some of the cities out of the direct center and more about halfway between the two
countries along the outside, but it's usually wise to keep cities off of the line (or in this case
two lines) of symmetry. Right now all of the units will converge on the center because
that's where everything is and the rest will get mostly ignored. Might get a little cramped.

FTA is fixed perfectly now :)
DuelStriker (01/25/2008 11:34am):
Looks like a pretty good map to me. There may be a few too many mountains, but other than
that it looks really good.
Dagobah Jones (07/29/2021 01:08am):
Decent map. It's a shame the silos outside can't be used because that would be interesting to contest. The one time I played
this I wasted a transport and infantry trying that.



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