Creator: mariokartmaster || First Published: 01/23/2008 || Players: 2 || Size: 20x25
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| Comments: |
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AMajor (01/23/2008 01:09am):
Eh, there are too many plains. And pipes seem random to me. Furthermore, there are encased airports right next to where an easy-to-obtain airport is. You probably won't be using the second one. Mostly, it'd be more fun less spread about and varied. |
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mariokartmaster (01/23/2008 01:33am):
I did not like the encased airport idea myself |
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Tyrael (01/23/2008 10:06am):
Put something in the big empty spaces please? |
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Tempest79797 (01/23/2008 04:20pm):
Non-conforming plain use is the A okay in my book. |
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FunkyChunk (01/27/2008 01:58am | Edited: 01/27/2008 01:58am):
I could complain about the excessive use of plains, but "Puddle Death" uses lots of plains as well, and it's still an awesome map. Still, it looks sort of empty to me... Maybe double-bridges would work better, but because each team has a base on both sides of the river it should be okay, I doubt it will be too chokepointy. There's actually a bit of STA at the moment, I think. GS can build a recon on their first turn to harass RF, and still be able to capture and come out ahead. It would work better if you made the starting city for each team neutral (3k starting income = no recon), and put the FTA counter infantry on the base (so it's in capturing-range of the city). Besides that I can't think of anything wrong with the map, it seems solid and should be fun to play on. I give it an 8/10 |
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Taz (01/27/2008 06:11am):
Well, it looks pretty nice now. I can see a lot of interesting features, like somewhat unbalanced fronts, well-spread goodies in the frontline. The recon rush would actually not give GS any advantage unless he is Sturm (in two turns the recon can reach the tile next to the forward base, and at the time a turn 1 recon would reach this tile, RF would not have started capturing). So, Sami & Sturm bans are probably required on this map. |
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lindsay40k (02/06/2008 07:02pm):
The proximity of airports to the comm towers will make it very difficult to take the towers once a player has got them, and the plains will make it near impossible to move up a missile to lockdown the airports. The other airports are even safer, with their bases and all. The airports should make the chokepoints difficult to exploit, which is good. |
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lazernerd (02/24/2008 01:27pm):
Seems to open for me, still good. 7 or 8/10 |
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