Creator: thatstinks2 || First Published: 01/26/2008 || Players: 2 || Size: 20x20
Categories: None
Rating: 5.50 in 2 ratings
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Comments:
thatstinks2 (01/26/2008 07:11pm | Edited: 01/26/2008 07:11pm):
How is it? I tried to make it as symmetric as possible. Please be a critic. This is my
second attempt at a map and I'll change the name as soon as it's approved.
sirfuxalot (01/26/2008 09:25pm):
Do you realize that sea units can't traverse rivers? Also, the missiles cannot be reached,
even if the ports weren't river-locked.
Tyrael (01/26/2008 09:34pm):
100% symmetry is better than 95%. You may as well make it perfectly symmetrical since it's
so close anyway :P

Lower the starting funds to 3k to fix FTA. Right now, BH can make a tank or two recons to
keep CI from getting bases.

Shoals in the middle lake please? Ports that can produce ships that can actually move
somewhere too please?

Besides all that there may be one too many bases per side- three might make it more
interesting, each team has two bases against their opponents' one on each front. Four
might be OK, I'm just speculating here.
thatstinks2 (01/26/2008 10:10pm):
there, how's that? i havent done too many things with ships so this is a learning
experience on my part



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