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| Comments: |
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acim81 (03/10/2008 11:24am):
high fund map in medium-size. best played in FOG. any comments welcome. |
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Tyrael (03/11/2008 12:37am):
It looks nice, but you could make it so much better by widening the North/South passages or making them two fronts each. And the center is so pointlessly huge, why not put another land passage or large island there? It'll be quite a while before the fighting starts, I'd either move the first two bases forward a bit (or at least the third) or un-widen the map a little. Some cities could be moved up toward the frontlines too, there's really only one city there at the front to fight over, with a second lone city 6 whole tiles back. Not only would more cities reward you better than 1k for pushing the enemy back, but it lets more units heal without having to spend 2-3 turns retreating, 2-3 healing, and 2-3 getting back to the fight. |
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blanci1 (02/27/2009 06:41am):
Very O-riginal terraining !! I agree with Tyraels 2nd point---- though its important to address your idea of high funds . First off with high funds you ll get FTA, its balanced well at the moment with 1 k funding as Tyrael assumed.... and in which case it is true that theres very little financial reward for quite a big gain in territory ... particularly being a longish map with long supply lines, theres not much strategic gain from advancing either. There are surely many ways to help a good attacking army make progress. Tyraels ideas seem good imo. However if you really want high funds ---perhaps to get the game moving faster with less capturing necessary--- then you could try the following: Remove the back base and 5 or more of the backward cities ... put say 3500 funds , which on day 1 gives an income of 10,500 so an APC would then be a near perfect FTA counter. In this way the forward cities will be of much higher relative value adressing tyraels concern. And you ll have ample funds quickly for a great sea-battle and land battle side by side. I dont see its necesary to widen or add bridges or islands --- i m sure itll work fine as is, and also its part of this maps O-riginality... with more emphasis on sea than usual. Anyway widdening and putting lots of extras will probly end up looking like another puddle or bridge map which we may already have. |
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blanci1 (02/27/2009 07:01am):
also perhaps put a backward misile-silo and a comm to replace the lost cities ? |
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