Creator: nerd-boy || First Published: 01/27/2008 || Players: 2 || Size: 24x21
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
nerd-boy (01/27/2008 04:40pm):
Another 2 player skirmish, this time between BM and YC. The neutral bases are fairly close to the other player's base, but the mountain and the lack of bridge on the river make the area much more easily defendable. The mountain range in the center forces players to go around the HQ areas, although it's possible for infantry to pass through, and for indirects to hide and snipe people. Bans: normal five, Sturm. Concerns: overfunded, too difficult to assault HQ area (ie, should I get rid of the mountain directly south of BM's HQ/directly north of YC's?). Enjoy! |
|
Tyrael (01/27/2008 11:34pm | Edited: 01/27/2008 11:35pm):
I think you should take out said moutains, it could go on awhile with everything being so defensive, especially with the sniper nests right next to the HQs. The snipe points in the center are way overboard, especially with the ones along the N/S sides of the map being there as well. The map seems chokepointy without the chokepoints, know what I mean? And no, I will NOT enjoy and you can't make me. >:O PS- the river tile right next to the N/S bases is ugly. |
|
nerd-boy (01/28/2008 03:10pm):
Hm...I see your point about the mountains, and have removed them. The idea was to have chokepoints, but also have a LOT of them, and with pressure on the HQ, games should be interesting. Also: Enjoy or die >:C |
|
Shini Laser (02/02/2008 12:41pm):
It is pretty good. Bottom left vs top right. Both the Com Towers are contestable, a good thing. Only thing I would say is remove the most center 6 mountains, or at least the two between the forests. Yeah, it makes another chokepoint between HQs, but it is more interesting during FoW |
|
ChurKirby (03/20/2008 04:31pm):
I bet you don't even know what a chokepoint is. >_> |
|
ChurKirby (03/24/2008 09:41am):
I'm not particularly a friend of nerd-boy. But your just being ridiculous and rating all these maps a 1 without any logical reasoning, therefore you're stupid. |
|
DuelStriker (03/30/2008 04:05pm | Edited: 07/15/2009 04:12pm):
Comment edited since Ichigo deleted his stupid comments. |
|
Bid2782 (04/07/2008 08:58pm):
i play to have fun, no fun too have on this map |
|
themapmaker (06/23/2008 04:22pm):
Nice map! I really like the HQ's closer to the middle |
|
DuelStriker (07/17/2009 12:03pm):
I dislike the airport locations, they seem too close to the front lines on this map. Other than that though, this map is fun. I don't think you need to be concerned about it being overfunded, there seems to be just enough for the 3 bases + 1 airport per side. |
|
pen (05/05/2020 04:47am):
What's an airport? |
|
Bleggaman (09/03/2024 11:32am | Edited: 09/03/2024 11:33am):
The attack on the weakside base is constricted with a ton of pinch points. It encourages holing up with artillery forcing a stalemate while your infantry walk through days of mountains. For how many funds this map gives, I don't know that it gives a ton of different options for how to use them other than spam bcopters and art's. Would definitely recommend removing a few mountains to allow for the choice of asaulting weakside better vs assaulting HQ better |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites