Creator: blackmoocow || First Published: 02/03/2008 || Players: 2 || Size: 30x20
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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blackmoocow (02/03/2008 02:17pm | Edited: 02/03/2008 02:27pm):
Please don't rate it until I hear reviews/ways to improve. Thanks |
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DuelStriker (02/03/2008 02:35pm):
Why does OS have a city near BM? |
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blackmoocow (02/03/2008 02:49pm):
to counter the FTA thats why BM gets an infantry, it seems to work on the game my friends are playing now. |
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Tyrael (02/03/2008 03:02pm):
Yeah but the city gives OS more funds, cancelling out the infantry and negating the FTA counter. There's also too many factories, the map will quickly clog up with tons and tons of infantry as winning always involves making a unit from EVERY SINGLE FACTORY, EVERY SINGLE TURN. With seven factories per side, things will get out of hand very quickly. I'd recommend four, maybe five tops. The labs are pointless, each side can easily hold theirs until they're at a point where they've already lost the game. Airports might be a good addition to add some variety to the fight and help hit indirects that'll be behind infantries on the bridge to brake stalemates. Useful mapmaking links: Mapmaking 101: http://www.amarriner.com/awbw_forum/viewtopic.php?t=9187 FTA Explained: http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518 Popular maps (by category): http://awbw.amarriner.com/categories.php Enjoy! :) |
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blackmoocow (02/03/2008 06:26pm):
i'll change stuff once the game is over with. i want to see how other people do on it before i do too much changing. |
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