Creator: trisquitman || First Published: 02/06/2008 || Players: 2 || Size: 40x8
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Shadow Star (02/06/2008 01:12pm):
Could use an FTa counter.
and something to fix those dreadful chokepoints.
All the roads feel too orderly.
at 13 property that produce funds, three bases are a very bad thing. It suggests that
infantry, mechs, and artillary are the way to go (Like we needed any extra incentive to do
that in the first place.)
Silo, are for the most part, not ever a plus to the maps integral design and decrease from the
playability.
An airport would do wonders with those two bridge chokepoints. In fact, instead of the third
base, an airport would be much better.

My final score for this is that it looks complete, but to achieve a good rating, it would need to
have quite a few smalll tweaks to make it anything but indirects and quick infantry walls.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.