Creator: Nahbien || First Published: 10/07/2005 || Players: 2 || Size: 15x22

























































Categories: None | ||
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Comments: |
Nahbien (10/07/2005 03:20pm | Edited: 10/07/2005 03:33pm):
Infantry on top screen are in place of having 3 bases produce on the 1st day, to negate a first turn advantage on the defending front. Placed far enough away that they can't stop BM from getting the base, just like OS can't be stopped from getting his base. I realize its possible to stalemate if both sides lose their attacking front (Bottom for OS, Top for BM), but due to the base for the attacker, they should win eventually. Comments and Suggestions are welcome on how to improve this, I think it's a rather nice idea. I've added two river tiles to help reduce chokepoints somewhat. Object is to capture your opponents HQ before they get yours. |
smartman830 (10/07/2005 03:36pm):
Interesting. You could create a path that connects them, and block it off with pipe seams. Lots of pipe seams so they can't get there too early, but so that they can get there. I don't know if that would mess up the concept of it though... |
Mogzilla (10/07/2005 03:41pm):
Seams would be pointless, since there's nothing that could cross anyway, it could just as well be sea. |
smartman830 (10/07/2005 03:45pm | Edited: 10/07/2005 03:48pm):
No, he could edit some land in. Create a path that is blocked off with seams. If any tries to break into there early, they'll lose because of the resources they wasted. |
Nahbien (10/07/2005 03:49pm | Edited: 10/07/2005 03:50pm):
What if I added an upper base near the top bridges? Or made the base on the bottoms start as their color... would that help? Or would you think that would be too much? Or perhaps just give them both a HQ on both fronts, I think you'd lose if you lost either.... |
Dullahan (10/07/2005 05:17pm):
Multiple HQs would be the best solution. Plus, it ensures that you can't just focus all your attention on a single front. |
Nahbien (10/07/2005 07:13pm):
I will add a 2nd HQ for both armies once famfat closes his game... too bad his PM box is full. |
Freezie (10/20/2005 09:44am):
Can you add a second HQ? |
Nahbien (10/20/2005 11:23am | Edited: 10/23/2005 05:54pm):
Alright, made some changes... |
AzureDrag0n1 (11/14/2005 02:41am):
I would prefer it without the neutral bases and instead put a city there but I guess this will make the game go faster. |
SmackCakes (02/28/2006 05:20am | Edited: 02/28/2006 05:21am):
I gave it 8/10 it’s a really great idea, I’d just like to see it tidied up a little. Some of the shore lines are messed up round the pipes, which kinda spoils the look of it.. I’m sure 1 row of pipes would be enough. |
Nahbien (03/10/2006 11:05am):
Alright, going to make some changes once current games are finished. |
Nahbien (04/10/2006 12:15am):
Alright, only 1 row of pipes now, the map should look nicer. Also, removed the forward neutral base, and lowered the starting bases to 3 to have less spamming in a tiny map like this. It isn't spann island exactly now, but should play much better. |
golden_cow2 (04/14/2006 07:42am | Edited: 04/14/2006 07:43am):
Did I miss something or did you forget to put BM cities on the bottom front? |
Nahbien (04/24/2006 05:08am):
I removed the center base, then realized I didnt have to start some OS bases uncaptured so I removed their infantry and left them captured. I forgot to neutral their property again, but it's fixed now :) |
dooey100 (06/16/2006 03:29pm):
I have an idea: make it so that OS only has a HQ on the top front and BM only has one on the bottom front |
Kamek77 (06/19/2006 12:13pm | Edited: 06/19/2006 12:15pm):
With that idea implemented, there is the possibility of a stalemate. With 2 HQ's for each side, if you lose either the top or the bottom, you lose the match. Maybe Jake should be banned? He can reach the top island with rockets from the bottom island and the bottom island with rockets from the top when he uses his COP or his SCOP. |
Nahbien (06/30/2006 12:52am):
If you're so inclined to, as I made this map before jake was available... |
Gerk (08/24/2006 12:04am | Edited: 08/24/2006 12:04am):
Aside from the minor snag with indirects it's a pretty nifty idea. |
felix45 (10/09/2006 12:12pm):
check the stats on the level. OS seems to have FTA still. try making this into a 4p map or something instead and have teams to counter FTA. |
Nyvelion (03/20/2012 02:13pm):
This is pretty cool |
DSMaps2 (06/12/2021 06:04pm):
DS version (revised exact replica): https://awbw.amarriner.com/prevmaps.php?maps_id=85030 |
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