Creator: blackmoocow || First Published: 02/13/2008 || Players: 3 || Size: 20x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
blackmoocow (02/13/2008 06:08pm):
Constructive critizism is welcome. Please allow me to fix the maps before rating (unless you think it is worthy of a good score). Thanks, ~Blackmoocow~ |
|
Shadow Star (02/13/2008 08:04pm):
See 4P Covert OPS takse Flight map comment. |
|
blackmoocow (02/13/2008 09:32pm):
EDIT: I made the islands bigger Connected all the center islands Increased cities for increased funds Connected the misc. islands and made them bigger. I did leave the smaller ones in the top right because it seems to me that it would be a huge "little" island if i connected them. As always, i made sure that battleships and such can pass in places. It does seem a little chokey now though. |
|
Shadow Star (02/13/2008 10:35pm):
well, the idea is not to have a lot of 1 and 2 tile wide areas where units have to pass through to get somewhere. |
|
Tyrael (02/14/2008 02:04pm):
Nice... No bases besides the two you start with, landers be important methinks. |
|
IPS (06/19/2017 07:14pm | Edited: 06/21/2017 11:34am):
FTA adventage is too strong considering this small size of the map... 5/10 edit: there are more cities at the north than in the south and more cities in the west than in the east. My rating is 2/10, mostly because decreasing the overrated 10/10 voted earlier AND that precisely the side that moves first has funds adventage because of more cities... no FTA counter at all. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites