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| Comments: |
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rast2 (02/14/2008 06:10pm | Edited: 02/14/2008 08:21pm):
Based on http://awbw.amarriner.com/prevmaps.php?maps_id=20044 Changed all the neutral factories into cities so the map isn't a horrible infantry flood. Changed the labs back to HQs and moved them to a more exposed position. Added a few extra cities so players can afford advanced units. Changed middle lab to a tower. Redid a little bit of terrain around the edges. Teams should be OS+YC vs BM+GE. |
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SouthSider (02/14/2008 11:41pm):
um so how do we start? |
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tmassing (02/15/2008 04:45am):
interesting map. I don't think my heart could take a game on this map. hahahah I would be paranoid all the time especially if someone picked sami. I think this would be a fun non-team game but team looks fun too. maybe give yellow and green extra properties in the beginning to counter fta rate 9/10 |
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tmassing (02/15/2008 04:46am):
actiually 8/10...dont like how so many trees, especially how a person can attack a factory from a tree! |
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Shadow Star (02/15/2008 10:29am):
Ok, well, as it's a remake, oh, never mind, I didn't comment on the original anyways. at 2 bases for a total of 7 income, that's a really good start for a map. (maps should never have more then 1 production to 3 nonproduction) all the trees would make for a very hectic fog battle. some of the chokepoints made by the mountains scream at me. As it's a team game and not properly designed for FFA, I can't cut you points for not having starting infantry. I don't think that the com tower will pose a giant change in gameplay until one player is defeated, (and if it's team game, like the map is designed for) it shouldn't matter then anyways. 9/10 |
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Power_of_Dance (02/15/2008 12:18pm):
Get rid of the Com Tower in the middle, or move it, anyway. Teams or not, Orange is still probably going to get there first. I have no idea what you'd do with it, and still keep the concept of the map intact...Besides that, though, great map. Looks very fun to play. 8/10 |
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