Creator: 017 || First Published: 02/15/2008 || Players: 4 || Size: 30x30
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| Comments: |
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Shadow Star (02/15/2008 10:21am):
I'd get rid of all of the neutral bases, they're essentially race material, and race material thats buildable property is a bad Idea. The airports are way too close to one aother, You want to have them at least a fighters distance away from each other. Blue Moon and Yellow Comet should be switched (position wise) and YC and GE should be given a starting infantry on one of their bases. Next, there isn't quite enough to do on the mainland, infantry can't start capturing until day 3 and finish capturing on day four, that's a day later then most maps. Add some more cities on the mainlands. That central island is a really poor idea right now. it's essentially air accessable only, with two points where sea and land can reach it. Putting two reefs next to each other is fine, looks kind of ugly though, I'd create a every other pattern instead, it looks like you put more effort into it without actually. There is a whole lot of roads. at 56 property total on the map, that's an average 14 per country, seaports aren't going to be building much, despite only a single airport, this is going to be heavily air and land with landers and Black Boats. It's a good concept, but most maps start as good concepts. try to improve on the Idea. |
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017 (02/15/2008 10:44am):
I see were your coming from. Thanks for the advice. |
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