Creator: Everzwijn || First Published: 02/16/2008 || Players: 2 || Size: 32x19
Categories: None
Rating: 7.33 in 12 ratings
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Comments:
DuelStriker (02/16/2008 07:15am):
Really good job for a first map. Maybe a few more mountains, but the map looks very nice.
9/10
Newbz (02/16/2008 07:17am):
lol

DuelStriker (02/16/2008 07:27am):
I don't see in any way how my comment was funny.
Newbz (02/16/2008 07:49am):
lol!!
DuelStriker (02/16/2008 07:54am):
...
Newbz (02/16/2008 07:55am):
lol!!!
KyogreStar (02/16/2008 08:13am):
Like DS said, good for a first, but a little more mountains in, and some ports for sea battle.
lazernerd (02/16/2008 08:27am | Edited: 02/16/2008 08:54am):
I agree with duelstriker, it could use a few more mountains, possibly seaports (but thats
optional), and I'm sure you could fit about 4 more cities into the map. Not bad though, 8/10.
Everzwijn (02/16/2008 08:28am | Edited: 02/16/2008 08:52am):
Thanks for the high ratings, guys.

Where would you suggest placing said mountains? I was thinking of maybe replacing
some of the woods in the middle with mountains, or putting some near the HQ's.

I made this map primarily for land units, with some support from the air, so I don't really
want to put in ports.

I'll consider putting in more cities, though I think 2 Tanks/ 1 Tank + Copter/ 1 Md Tank a
day might be enough...
Shadow Star (02/16/2008 10:20am):
It's good.
I'd cut back one of the bases. (There is a severe chance of mech rushing with an
occasional Battlecopter with 4 bases and only 16000 income)
Add some mountains so that it's not such a straight shot through the center to the opponent.
(make the edges more important then they are right now.
Maybe cut back on the roads a tiny bit (they're important, but all the grey roads don't look
quite the best)
All in all, a solid 8
Everzwijn (02/16/2008 11:40am | Edited: 02/16/2008 11:45am):
Would this be an improvement?

http://i260.photobucket.com/albums/ii8/everzwijneverzwijn/maps/SRBF2.png

There's an extra city in each corner of the map, a mountain replaced the 3 roads near
the middle on both sides, there's extra mountains near the HQ's, and 1 road was removed
near every neutral base.
nerd-boy (02/16/2008 01:10pm | Edited: 02/16/2008 01:11pm):
4 bases is a little much on most maps. In order for a 4-base map not to degrade into
infantry spamming, there needs to be more than one (or even more than two) fronts (areas
where the battles occur). As it stands now, this map has only one front (with two minor
fronts on the sides which I don't think will be used much due to the excess of
woods/mountains on that side). While this is by no means a bad thing, it just probably
means that, when coupled with the four bases per player, games will result in
infantry+artillery spamming. I would DEFINITELY get rid of one of those neutral bases, and
I'd also place the other one a little more out of the way so there's actually incentive to
build non-infantry out of the back bases.

That said, for a first map, this is amazing. You have a good grasp of FTA and terrain
variety (the amount of roads you have in the photobucket picture looks perfect). It'd
probably be best if you made the edges more important (like adding a Comm Tower or Lab or
something) to make the map have more than one front. You have three rows up top in the
middle (counting those shoals), and you can easily make something work up there.

A very solid first map! You have obvious talent in making maps that have some semblance of
balance (unlike at least half of the most recent ten maps on any given day). Keep at it!

Oh, one final thing regarding terrain variety: I -personally- am not a fan of forests clumps
(or lines) of more than three or four forests at most. They really promote heavy infantry
use, and add to the spam tactic mentioned earlier. I'd suggest thinning out the forests on
the sides and top of the map (you should be able to see where).
Everzwijn (02/16/2008 02:44pm):
Something like this?

http://i260.photobucket.com/albums/ii8/everzwijneverzwijn/maps/SRBF3.png

As nerd-boy suggested, some woods were removed, 2 Comm Towers were added, and
bases were moved, 2 of which are replaced by cities.
I think there's a FTA this way, though...
Shadow Star (02/16/2008 03:01pm):
That image is good.
I will suggest though, having the CI and GS neutral base be on opposite sides. (have the CI
neutral base on the same side as the Ci starting infantry.
Everzwijn (02/16/2008 03:33pm):
http://i260.photobucket.com/albums/ii8/everzwijneverzwijn/maps/SRBF4.png

The bases are on opposite sides as Shadow Star suggested. But I've put the base away
from the CI infantry instead, as I've figured there was a minor STA to begin with: CI would
get to the airport 1 turn faster.
nerd-boy (02/16/2008 06:35pm):
I think that adding bridges from the top/bottom into the center would open up the map a
lot more.
Everzwijn (02/17/2008 01:14pm):
I've edited the map to look like the last picture.

I might add those bridges later, but I want to see how this works first.
I think the 3 fronts might be best seperated, though...
pbureau (02/17/2008 02:42pm | Edited: 02/17/2008 02:43pm):
I am currently playing a game with Everzwijn, and my first impression is that the map
would be better fully pre-deployed. There is basically only one very straightforward way
to expand until you own half of the bases and no way to interfere with opponent's development.
If you want to keep it undeployed you should provide a few more options for development,
but the map is very well balanced so far.
IchigoKurosaki (03/16/2008 03:44pm):
I agree with pbureau, and maybe it's just me but I don't like the idea of adding ports into the
mix.



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