Creator: Fate 6 || First Published: 02/16/2008 || Players: 3 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
Shadow Star (02/16/2008 08:13pm):
The chokepoint, it burns.
there's not enough funds for air units.
This is a mech fest.
Countries are at a uneven placement, RF will never get the base.
This map is just poorly thought out. the execution is blocky. and the concept of a chokepoint
being the focal point of combat is not a good thing unless it's a joke.
demonhands (02/17/2008 06:59pm):
dont listen to shadow star - you have a good concept, it just needs to be improved a bit.

If yr going to raise funds more than 1k, then its fine; otherwise, you'll need more cities.

And speaking of cities, CI has too many near their bases. Just push them back or better yet,
keep the distances between neutrals and countries as equal as possible.
You can also add some shoals so that the chokepoints between CI/RF and CI/GE arent so
severe.

Also, try opening up the center, or else creating roads between RF and GE, otherwise the
real battles are always going to be against CI, in which case you might as well just make this
a team game and increase CI's strength.

Fate 6 (02/18/2008 05:06pm | Edited: 02/19/2008 05:59pm):
Thanks for the comments. Time to go make version 2.




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