Creator: 10,000 Days || First Published: 02/17/2008 || Players: 4 || Size: 14x14
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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| Comments: | 
| 10,000 Days (02/17/2008 02:21pm): Come on, don't make me rate this myself... | 
| Shadow Star (02/17/2008 02:21pm | Edited: 02/17/2008 02:22pm): Averaging funds across every country. I don't think the neutral base is a good thing. The empty center is kind of bugging me. YC and GS need a starting infantry. (although then they could get a recon going early for disruption so you'd want to either neutralize the owned city) I'm a little annoyed by all the roads, but I have a problem with too many roads. The reasoning behind the Base is simple, at 7000 income, the best plan is two mechs and an infantry, or two infantry and a recon/artillary. With only two bases choices get cut to more tactical choices then infantry/mech spamming. 10,000 Days (02/17/2008 12:21pm): Come on, don't make me rate this myself... Don't rate your own map. | 
| 10,000 Days (02/17/2008 02:29pm): Slightly too late for that, but I rated fairly on how I think, not just a blatant 10/10. And the middle was also bugging me, but I found a way to fix it without changing the value. | 
| Shadow Star (02/17/2008 02:31pm): I wouldn't have the 4 Silo pads be next to each other, perhaps touching the forests. it's better. the counters not quite right at the moment due to a turn one recon to slow down OS and BM. | 
| 10,000 Days (02/17/2008 02:33pm | Edited: 02/17/2008 02:38pm): Since this posted twice, I'll make use of the extra one I'm just going to get rid of the Counters and mess with the middle some more... | 
| lazernerd (02/17/2008 03:01pm | Edited: 02/17/2008 03:14pm): You basically know my opinion from the forums, but I liike it. There's not going to be a whole lot of intense battles since each team has 7 buildings until someone quits (I don't like setting funds to more then 1k for some reason). Still good, 8/10 for me. | 
| funwes (02/17/2008 05:39pm): Secret Forest Swastika. Tsk tsk. | 
| Tyrael (02/17/2008 08:04pm): FTA counter please. Also, the empty silos would make good city spots if you wanted more fundage like I do. | 
| Shadow Star (02/17/2008 11:15pm): Infantry, not mechs please. A mech counter is most of the time not suitable. In this instance as well as the idea of a FTa counter is to put a player half a turn ahead. the mech does not do that as it's not within capturing range. By replacing the mechs with infantry, they can start capturing one city a turn ahead of OS and BM. I'd also suggest neutralizing the owned city. | 
| Danny123 (02/25/2008 10:01pm): Ummm...I guess it's cool...but the mechs are an odd choice of FTA...I'm not sure if it balances the FTA. 8/10 | 
| 10,000 Days (03/26/2008 07:26pm): Forest Swastika = Intentional PHEAR | 
| Armageddon07 (03/08/2009 10:16am): I like your Swastika :-) | 
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