Creator: Ketaro || First Published: 02/19/2008 || Players: 2 || Size: 40x40
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| Comments: |
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Ketaro (02/19/2008 04:38am):
Okay. So, I used to have a design map called City of War, (which I will rebuild!). But now here is a new re-vamped version, 40x40, equal in regards that no side has a true advantage, and maybe too mjuch plain. Any thoughts? |
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DuelStriker (02/19/2008 07:56am):
Well it's... bland. Unclump the terrain, add in some mountains and it will look nicer. |
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Shadow Star (02/19/2008 10:22am):
Hmm, it's, very, plain. Orange Star has FTA. 8 Silo per side seems a bit much, even with the maps, large size. Unclumping the property a lot would be wise. you have all those plain tiles just sitting there next to each other, how about moving all the forests and cities and intermingling them with the plains??? airports, are about the minimum distance away from each other, I think that's cutting it kind of close. (Another suare or two apart from other airports wouldn't hurt) For the most part, we try to have only one tower per country on any given map. since on the off chance there's a javier player, more then 1 tower is pretty painful. The incredibly straight roads are bugging me. mostly because it feels like your not relaly on a battlefield, and your more in a cultivated garden, of plains. Double HQ? I suppose for symmetry, but, the map isn't technically symmetrial. so I don't know what good the second HQ is, no point reduction for something like that though. I'm not a fan of central bases, (and you have two and 4 airports) |
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Ketaro (02/19/2008 11:44am | Edited: 02/19/2008 11:49am):
Now, I've dealt with the bland problem, the property's have been unclumped, the ouside layer is still the same, ecxcept hte HQ's which have been toned down to one. Is this a good improvement? EDIT: Also, just got rid of two airports, leaving one each, and also the base's at the very center. Improved, or still not that good? |
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DuelStriker (02/19/2008 11:52am):
Yes it is. I'd suggest spreading out the forests, like 1 tile forest spaces scattered around rather than clumping them. Then it should look pretty good. |
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tmassing (02/19/2008 12:41pm):
1/10 The map is basically a maze in trees. Nothing exciting about that. Basically a game of luck. |
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DuelStriker (02/19/2008 01:03pm):
10 to counter the 1 it doesn't deserve. |
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Shadow Star (02/19/2008 01:14pm):
Well, it's better. The clumped property is still a mess. the huge amount of tree rows is still annoying. The huge mass of trees is a little, annoying. and the roads are still bugging me. But other then that, it's much better. |
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nerd-boy (02/19/2008 02:31pm):
"40x40" Main problem with this map |
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